Me? I used Notepad++, I'm not sure. Trying to find the setting for that. Actually, no, no I don't have word wrap turned on, because when I re-opened it to fix it, and I deleted the carriage returns, the lines went off the screen (you had to scroll right to see them). So, word wrap was off.
That shouldn't matter, right? I had word wrap off, but AFAIK word wrap should only affect the display, not how the file is saved; i.e. it should not add carriage returns to a document, only cause a document to display as if carriage returns were present if the line goes off the screen.
EDIT: As a test, opened Windows Notepad, took the HUD table and pasted it, turned word wrap on, closed window down to like 75 pixels wide, and saved.
Results were exactly the same as original (the carriage returns are in the same place, if notepad had modified them, they would be right about where the word "Retail" is in the first line):
$Load Retail Configuration: No ; If set to Yes, FSO will load any missing gauges necessary to
complete the FS1/FS2 retail configuration.
; If field is not present, FSO will
default this to Yes.
;$Max Escort Ships:
;$Length Unit Multiplier:
;$Wireframe Targetbox:
;$Lock Wireframe Mode:
$Reticle Style: FS2
; The following is a widescreen example HUD. If the user does not select a resolution matching the below
parameters, FSO will not use this HUD and move on to the next configuration
#Gauge Config
$Base: (1366,768)
$Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM
$Min: (1280, 720) ; These Min and Max fields are Inclusive
$Max: (1920, 1200)
$Gauges:
$Load Retail Configuration: NO
$Max directives: 8
$Max escort ships: 8
+Messages:
Position: (5,5)
+Training Messages:
Position: (550,125)
+Multiplayer Messages:
Position: (179,240)
+Support:
Position: (630,534)
+Damage:
Position: (611,61)
+Wingman Status:
Position: (1274,144)
+Auto Speed:
Position: (1302,672)
+Auto Target:
Position: (1302,648)
+Countermeasures:
Position: (1222,602)
+Talking Head:
Position: (5,59)
+Directives:
Position: (5,278)
+Weapons:
Position: (1222,525)
+Objective Notify:
Position: (607,184)
+Squad Message:
Position: (1169,5)
+Escort View:
Position: (1207,330)
+ETS Weapons:
Position: (1222,648)
+ETS Shields:
Position: (1240,648)
+ETS Engines:
Position: (1258,648)
+Target Monitor:
Position: (5,590)
+Extra Target Data:
Position: (5,552)
+Target Shields:
Position: (429,670)
+Radar:
Position: (582,590)
+Player Shields:
Position: (839,670)
+Afterburner Energy:
Position: (445,424)
+Weapon Energy:
Position: (837,424)
+Text Warnings:
Position: (683,275)
+Center Reticle:
Position: (664,370)
+Mini Target Shields:
Position: (668,470)
+Throttle:
Position: (517,269)
+Threat Indicator:
Position: (745,269)
+Voice Status:
Position: (5,165)
+Ping:
Position: (1067,5)
+Lag:
Position: (798,529)
+Supernova:
Position: (170,179)
+Hostile Triangle:
Position: (683,384)
+Target Triangle:
Position: (683,384)
+Missile Triangles:
Position: (683,384)
+Orientation Tee:
Position: (683,384)
+Target Brackets:
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
Position: (683,384)
+Mission Time:
Position: (1311,716)
+Kills:
Position: (1222,624)
+Custom:
Position: (1187,250)
Name: FSQAutoload
Text: Weapon Autoloader
X Offset: 3
Y Offset: 2
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives1
+Custom:
Position: (1187,262)
Name: FSQAutoloadA
Text: On Hold (Nothing)
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,271)
Name: FSQAutoloadB
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,280)
Name: FSQAutoloadC
Text:
X Offset: 5
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,289)
Name: FSQAutoloadD
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives2
+Custom:
Position: (1187,298)
Name: FSQAutoloadE
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (1187,289)
Name: FSQAutoloadD2
Text:
Gauge Type: WINGMEN_STATUS
Slew: NO
Active by default: NO
Filename: directives3
+Custom:
Position: (776,265)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (776,265)
Name: FSQMinesNumber
Text: 0
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position: (608,430)
Name: CredCountA
Text: FUNDS
X Offset: 5
Y Offset: 3
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: objective1
+Custom:
Position: (437,441)
Name: CredCountB
Text: 10000 c-tr
X Offset: 5
Y Offset: 0
Gauge Type: RADAR
Slew: NO
Active by default: NO
Filename: emptyhud
; FS1 specific gauge
;+Weapon Linking:
;Position: (841, 453)
;Slew: yes
;Arc Filename: 2_rightarc1_fs1
;Single Primary Filename: 2_rightarc2_fs1
;Double Primary Filename: 2_rightarc3_fs1
;Single Secondary Filename: 2_rightarc4_fs1
;Double Secondary Filename: 2_rightarc5_fs1
;Triple Secondary Filename 2_rightarc6_fs1
;Single Primary Offsets: (52, 18)
;Double Primary Offsets: (52, 18)
;Single Secondary Offsets: (28, 55)
;Double Secondary Offsets: (28, 55)
;Triple Secondary Offsets: (28, 55)
; Komet's lead sight. Looks for "leadsight.ani"
;+Lead Sight: (700, 438)
;Filename: leadsight
; Custom gauge syntax
;+Custom:
;Position:
;Name:
;Text:
;Gauge Type:
; (Possible values for Gauge Type include LEAD_INDICATOR, ORIENTATION_TEE,
HOSTILE_TRIANGLE, TARGET_TRIANGLE, MISSION_TIME, RETICLE_CIRCLE, THROTTLE_GAUGE,
; RADAR, TARGET_MONITOR, CENTER_RETICLE, TARGET_MONITOR_EXTRA_DATA,
TARGET_SHIELD_ICON, PLAYER_SHIELD_ICON, ETS_GAUGE, AUTO_TARGET, AUTO_SPEED,
; WEAPONS_GAUGE, ESCORT_VIEW, DIRECTIVES_VIEW, THREAT_GAUGE, AFTERBURNER_ENERGY,
WEAPONS_ENERGY, WEAPON_LINKING_GAUGE, TARGER_MINI_ICON,
; OFFSCREEN_INDICATOR, TALKING_HEAD, DAMAGE_GAUGE, MESSAGE_LINES,
MISSILE_WARNING_ARROW, CMEASURE_GAUGE, OBJECTIVES_NOTIFY_GAUGE, WINGMEN_STATUS,
; OFFSCREEN RANGE, KILLS GAUGE", ATTACKING TARGET COUNT, TEXT FLASH, MESSAGE BOX,
SUPPORT GUAGE, LAG GUAGE)
; Slew:
; Filename:
$End Gauges
#End
; Any wide screen resolutions not between 1280x720 and 1920x1080 will get a blank HUD since the bottom config
will only apply to any Full Screen resolutions
#Gauge Config
$Base: (1024, 768)
$Required Aspect: Full Screen
;$Min: (640, 480)
$Gauges:
+Custom:
Position:
(845, 250)
Name:
FSQAutoload
Text:
Weapon Autoloader
X Offset:
3
Y Offset:
2
Gauge Type:
WINGMEN_STATUS
Slew:
NO
Active by default: NO
Filename:
directives1
+Custom:
Position:
(845, 262)
Name:
FSQAutoloadA
Text:
On Hold (Nothing)
X Offset:
5
Gauge Type:
WINGMEN_STATUS
Slew:
NO
Active by default: NO
Filename:
directives2
+Custom:
Position:
(845, 271)
Name:
FSQAutoloadB
Text:
X Offset:
5
Gauge Type:
WINGMEN_STATUS
Slew:
NO
Active by default: NO
Filename:
directives2
+Custom:
Position:
(845, 280)
Name:
FSQAutoloadC
Text:
X Offset:
5
Gauge Type:
WINGMEN_STATUS
Slew:
NO
Active by default: NO
Filename:
directives2
+Custom:
Position:
(845, 289)
Name:
FSQAutoloadD
Text:
X Offset:
5
Gauge Type:
WINGMEN_STATUS
Slew:
NO
Active by default: NO
Filename:
directives2
+Custom:
Position:
(845, 298)
Name:
FSQAutoloadE
Text:
X Offset:
5
Gauge Type:
WINGMEN_STATUS
Slew:
NO
Active by default: NO
Filename:
directives3
+Custom:
Position:
(845, 289)
Name:
FSQAutoloadD2
Text:
X Offset:
5
Gauge Type:
WINGMEN_STATUS
Slew:
NO
Active by default: NO
Filename:
directives3
+Custom:
Position: (605, 280)
Name: FSQMinesGraphic
Text: Charges Left
X Offset: 7
Y Offset: 4
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: minegauge
+Custom:
Position: (605, 280)
Name: FSQMinesNumber
Text: 00
X Offset: 86
Y Offset: 17
Gauge Type: RETICLE_CIRCLE
Slew: NO
Active by default: NO
Filename: emptyhud
+Custom:
Position:
(437, 430)
Name:
CredCountA
Text:
Funds
X Offset:
5
Y Offset:
3
Gauge Type: RADAR
Slew:
NO
Active by default: NO
Filename:
objective1
+Custom:
Position:
(437, 441)
Name:
CredCountB
Text:
10000 c-tr
X Offset:
5
Y Offset:
0
Gauge Type: RADAR
Slew:
NO
Active by default: NO
Filename:
emptyhud
+Messages:
Position: (5, 5)
+Training Messages:
Position: (379, 125)
+Multiplayer Messages:
Position: (8, 240)
+Support:
Position: (459, 534)
+Damage:
Position: (440, 61)
+Wingman Status:
Position: (932, 144)
+Auto Speed:
Position: (960, 672)
+Auto Target:
Position: (960, 648)
+Countermeasures:
Position: (880, 602)
+Talking Head:
Position: (5, 56)
+Directives:
Position: (5, 278)
+Weapons:
Position: (880, 525)
+Objective Notify:
Position: (436, 184)
+Squad Message:
Position: (827, 5)
+Player Shields:
Position: (634, 670)
+Target Shields:
Position: (292, 670)
+Escort View:
Position: (865, 330)
+ETS Weapons:
Position: (880, 648)
+ETS Shields:
Position: (898, 648)
+ETS Engines:
Position: (916, 648)
+Target Monitor:
Position: (5, 590)
+Extra Target Data:
Position: (5, 552)
+Radar:
Position: (411, 590)
+Afterburner Energy:
Position: (274, 424)
+Text Warnings:
Position: (512, 275)
+Center Reticle:
Position: (493, 370)
+Mini Target Shields:
Position: (497, 470)
+Throttle:
Position: (346, 269)
+Threat Indicator:
Position: (574, 269)
+Voice Status:
position: (5, 165)
+Ping:
Position: (896, 5)
+Lag:
Position: (627, 529)
+Supernova:
Position: (170, 170)
+Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and
Offscreen Indicator don't need a "Position:" field.
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
+Hostile Triangle:
Position: (512, 387)
+Target Triangle:
Position: (512, 387)
+Missile Triangles:
Position: (512, 387)
+Orientation Tee:
Position: (512, 387)
+Weapon Energy:
Position: (666, 424)
+Mission Time:
Position: (969, 716)
+Kills:
Position: (880, 624)
$End Gauges
#End
[attachment deleted by a ninja]