Author Topic: GVC Mentu [RELEASED]  (Read 41358 times)

0 Members and 1 Guest are viewing this topic.


 

Offline Aardwolf

  • 211
  • Posts: 16,384
They look frail... fits in well with the Mentu :P

 

Offline The Dagger

  • 29
  • I like zod ships
Love the turrets but I also agree with Black Wolf, the plates should be greener and a little more varied.
Keep up the good work!  :)

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
Love the new Mentu; not sure about the curves barrels on multipart turrets.

R
Cheers, but the MP stays how they are. :p

If you don't own ndo2 you should, will make your life a lot easier. Creating very clean normal maps with it is very easy with a little practice.
I got it yesterday and played around with it, it shows promise but I'll need more practise with it to put the program to any good use c: Thanks for the info!

Looking pretty deadly.  :yes:

If we're in the nitpicking stage though, I'd say that that center seam needs work. Were i texturing I think I'd reduce the mirroring slightly to avoid having the seam run perfectly through the center like that, but then again I don't texture.
I'll save that bit (if needed) to the last depending on how the normals come out but for me it's not a big issue c:

It's gorgeous texturing, but if I could suggest two small colour changes - the main scale texture should probabyl have a little bit more green in it, like the original mentu texture, and that sky blue strip could probably be changed to one of the more traditional Vasudan glowy colours - more of a royal blue, or yellow.

But I have to reiterate - truly, truly amazing work here. I really hope you take another look at that Newet texture when you're done with this - a few more Vasudan models of this calibre would be incredibly welcome. :nod:
Thank you!, I added more green into the tilemap and it worked a bit better, as for the glowmaps yes I agree they need more work perhaps reduce teh intensity of the blue ones...

I'm a fan of the cuhttp://www.hard-light.net/forums/Smileys/HLP/biggrin.gifrvy turrets.

yay! :D

They look frail... fits in well with the Mentu :P
I'm sure a man (like yourself) apprciates this image then. :p

this turret was only made for fun and in no way this silly thing will be used

Love the turrets but I also agree with Black Wolf, the plates should be greener and a little more varied.
Keep up the good work!  :)
cheers! I have bonked on the plates a bit. c: How is your path progressing?

I'm about 90% done with the textures now, just doing straightening some of the more dodgy stuff in the machinery textures and adjustments. Soon I'll start on the debris models and texture and all that jazz, the turret rigging and other stuff has already been done earlier. 



[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Beautiful!!!! I can't wait for the normal maps to be finished.

 

Offline Rga_Noris

  • 29
  • What?
Great machiney bits.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Have you considered my forward turret proposal?
The Trivial Psychic Strikes Again!

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
WOW.

you rock man, that is awesome.
el hombre vicio...

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Have you considered my forward turret proposal?
Anything worth doing is worth analyzing to death -Iranon

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Have you considered my forward turret proposal?
*Snip*
I was not expecting that.

Keep up the good work.

 

Offline Kolgena

  • 211
hahahahaha

Good work, looking good.

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
Have you considered my forward turret proposal?

hahahah! I did NOT expect this. well done.  :D
As for the turret, I'll make a version with a forward single turret for beams, it's easy to do.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
Texturing complete! (aside for some tweaking on the turret areas and front that is :p)
Here are both models for comparison. Now moving on to debris and texture for that. c:


[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
That is hot! Just wondering (probably too late now to change even if it's not), are the turrets on the same place as retail?

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
That is hot! Just wondering (probably too late now to change even if it's not), are the turrets on the same place as retail?
not at all, I have the turret spots in a separate layer c:
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Kolgena

  • 211
I wonder if changing all the blue glows to green would be possible. The original had greenish metal as a motif, so keeping some of that same feel might look nice.

Overall though, it's a very good model that is well into the nit-pick-until-perfect stage.

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Oh, I see, you were basing your textures off of the latest MediaVPs Mentu. I tend to remember the original.
Anything worth doing is worth analyzing to death -Iranon

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
That is hot! Just wondering (probably too late now to change even if it's not), are the turrets on the same place as retail?
not at all, I have the turret spots in a separate layer c:

He means are the physical turrets in the same locations as the retail model... which they need to be as close as humanly possible.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
I wonder if changing all the blue glows to green would be possible. The original had greenish metal as a motif, so keeping some of that same feel might look nice.

I'll throw my support behind greenish.
(´・ω・`)
=============================================================

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
I'm not sure what you all mean by that, I don't see anything remotely green in the original.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie