Fiddling around with the textures for the SpecOps version, notably trying to get proper looking black armor without being invisible. Also shows off the new nameplate, because I figured why not.
The shinemap might need a bit of tweaking still but it's getting there...
Not entirely certain about the white/grey paint striping - there needs to be
something but I'm not sure white is the right thing (definitely needs to be something on the light side though, for contrast).
In the perfect world I'd like to get all three ships based off the same hull for a package release but poor AndrewofDoom is a bit overworked