[continuation on my ramblings about Knights of the Old Republic]
Like I said, I loved the first KOTOR game. So a couple days ago, I did the logical thing: buy the sequel. After -7hrs of gameplay, (enough to get me to Citadel Station and get out of the whole investigation fiasco), I was a little disappointed. The story was somewhat difficult to track, the whole Peragus sequence was confusing and repetitive (go to new section of mine, find nothing useful, solve a puzzle to get back to administration level, repeat til the game decides it's been long enough and send in the Harbinger). There were annoying bloopers that weren't in the first game- animation issues, missing voice files, and occasional non sequiturs in the dialogue (or maybe Kreia is supposed to act that way?). It wasn't terrible, it just wasn't as well polished as the first game. I found myself thinking, "What happened? Was this game rushed?"
Search internet. Discover that...
A.) That game was rushed. With a one-year dev cycle, Obsidian cut a huge amount of perfectly good stuff out just cause they didn't have enough time, and unfortunately left some bloopers behind.
B.) However, Obsidian was kind enough to leave the unused assets- most of em at least- on-disk (or download, or whatever). Seriously, KOTOR II is in the running for
most cut content in gaming history, including huge amounts of dialogue (including voice files), numerous environments, numerous weapons, numerous NPCs, dozens of quests,
a whole planet, and, get this, the ACTUAL ENDINGS (as opposed to what I've now been told is a somewhat unsatisfying abrupt ending in the existing version).
C.) To put the candle on the cake, two years ago a mod called The Sith Lords Restored Content Mod was released. Basically, it takes that huge volume of stuff that got cut, fixes it up, and puts it back in the game (except the missing planet, which is restored in a compatible mod made by some of the same modders- the two mods are often bundled together). According to it's overwhelmingly positive Moddb reviews, TSLRCM practically doubles the length of the game, fleshes out the story a lot more, fixes weird dialogue and animation problems, and generally makes KOTOR II into the game it was supposed to be.
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcmSo I chalked up my current playthrough as a demo, and installed the mod. The moddb site includes an impressive 38 addons, about half of which I installed- the Extended Enclave Sequence, which seems like something that should be part of the parent mod, and a handful of little cosmetic improvements and make-unused-item-a-drop minimods that I liked the sound of (I threw in the Admiralty mod mainly cause the front before-and-after picture made me laugh- Carth likes his new uniform

)
Started new playthrough, just finished the Prologue (which was just a drop more interesting with some extra dialogue thrown in). Anticipation is high.


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