5

This one actually has a really cool story behind it:
So basically this should have been an easy skirmish over Jupiter,
A large multipurpose Gunship, (middle top) an Advanced Cutter with high point-defense, (left) and a small but tough raider (bottom), VS.
one puny patrol ship, and a single blitz-silo with lots of missiles, but it's only a danger if you don't have lasers, PD guns, or decoy flares.
Most days, this would be an easy fight, but not that day, The blitz silo spat out its first nuclear volley and the Enemy patrol ship fired all 4 of its mid size railguns at my ships from far out of its accurately range- what a waste of ammo and power to fire so early, there is no way they could ever hit the broad side of a bar-
ADVANCED CUTTER HAS LOST POWER.
. . . .
. . . . . . .
Hitting a ships reactor in this game is a tall order at point-blank range, the odds of just hitting a ship at all outside of accuracy range is unfavorable to say the least. The game's AI just landed a one in a million shot, and I haven't even touched the patrol ship yet.
Jaded, I command the Gunship to fire everything- with half of my effective PD gone this is starting to look less one-sided.
The enemy blitz silo continues shooting missiles at my gunship, and my little raider makes a beeline toward the enemy patrol ship, now my big gunship is firing all its got- flak missiles, railguns, and coilguns at the patrol ship and blitz silo, and lasers, 60m cannons and 100MW flares at the blitz silo's missiles.
The blitz silo stagger's its launches by default, thus, there is a constant stream of mini nuclear missiles coming at my gunship with no breaks in between, with the cutter gone, the gunship is on it's own- Not a problem, it still can protect itself, so long as it keeps moving and firing it's lasers and flares, Meanwhile; the still-distant patrol ship dodges all my shots and is still out of range. The patrol ship lands a hit on two of my gunship's heat sinks/radiators (the big red glowing things on the top middle ship in the picture) This is pretty normal, these things almost always get hit and every ship has spares, Non-issue for standard operation. Unless your ship is firing all of its engines and weapons at the same time- and. . .
and. . .. . . . . .
That's Exactly what my Gunship has been doing, it only takes a few seconds to overheat, the onboard safeties shutdown one of its 2 reactors, and the lasers can no longer fire continuously. Worse, the remaining radiators are running hotter then my 100MW flares, you see; if I had my Advanced Cutter, I could launch 300MW flares and be fine. . . But my cutter is DEAD so now the hostile nukes can no longer be fooled.
The blitz silo has no guns on it, so my raider ship (with help from the gunship's coilgun and the flak missiles it launched earlier) takes it out. Good. No new nukes, but the 30 or so missiles already in-flight are still an issue, even with just a half-power gunship and a raider I still have some PD left, 12 or so warheads are stopped, but one of them gets close enough and: BANG! it fries off the gunship's outermost armor layer and EMPs its non-insulated systems, then a seconded detonation: Then a third: BANG! BANG! Direct hits on the engine! The Gunship is sent into an ultra-high G spin, turning its crew into paste. The glowing-spinning hulk of metal is pounded one-by-one by the remaining warheads, until there is nothing left to destroy, and the last two missiles sail past into the void.
Now it's just my
Raider VS. a
Patrol ship, both ships are more or less in the same weight class so this could be anyone's fight, the Raider has all of it's armor in the front, so it charges in to close range, and keeps its nose forward at all costs. After a short light gun firefight, my Raider just manages to cut clean though the enemy's engine housing- and into the ship's internals with it's 60mm cannons, my raider is the last surviving ship, but its main fuel tank was ruptured, and (due to my gun-ho attitude when setting the original intercept orbit) the fuel-less Raider slowly plunges into Jupiter with the derelicts. . .
There would be no one to tell of this 2:00 minute-long engagement. . . . .
TL;DR: Easy mission > bad luck > Everyone lost.