So, im having some extra problems:
1 - I worked out the solution for the sound problem, i was selecting the wrong soundcard, so i changed to the correct one and the sound worked.
2 - I launched the 16 executable and it run well, until i try to select a campaign, it crashed again.
Here´s the crash message:
bp.fc2(line 16):
Error: Expecting int, found [BP1-Start].
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! Error + 229 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! error_display + 369 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! atoi2 + 109 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! stuff_ubyte + 35 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! mission_campaign_load + 1067 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! campaign_room_commit + 143 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! campaign_room_button_pressed + 110 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! campaign_room_do_frame + 475 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! game_do_state + 917 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! gameseq_process_events + 237 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! game_main + 782 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! WinMain + 330 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_16_DEBUG_SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
Here´s the 16 app log:
http://pastebin.com/mVg1Wcam3 - So i tried with 17 app, and it was crashing right on launching (appcrash)
4 - Then i tried to run the 17 app debug to see what´s going on, and i was able to play the very first mission, with sound and all, but, when i warped to Earth, it crashed again.
For asteroid 'Terran Debris 1', detail level
mismatch (POF needs 3)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! asteroid_load + 429 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! asteroid_create_all + 293 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_post_level_init + 80 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_start_mission + 371 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_enter_state + 559 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_process_event + 242 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 782 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
But, the log is so incredibly long (more than 200.000 lines and over 14mb of size) that it crashed my chrome whenever i try to use the pastebin to show it, so, i know this is inconvenient, but please, try to download the .txt i uploaded on mediafire, thanks.
http://www.mediafire.com/?6fvzvb9rz2t4o59Thanks for the help.
obs: About the driver, i shall take a look on it, but im pretty sure that my ****ty onboard graphic card is updated.