Author Topic: Been a long time and I've forgotten how to troubleshoot...  (Read 2444 times)

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Offline Locutus of Borg

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Been a long time and I've forgotten how to troubleshoot...
Hey guys, I just pulled a copy of FS2 + some old FSPort files off of an old flash drive and I'm trying to get FSPort started but I'm getting A LOT of errors. (By old. I mean the most recent build I had for the .exe was 3_6_10)

I downloaded the 3_6_18 non SSE .exe and re-downloaded fsport and fsport-mediavps but I'm getting a ton of errors whenever I start the game. Furthermore, when I run fsport-mediavps I don't see any of the nice graphics. I know I had this problem before but I don't know how to fix it. Here are some of the errors (There's a lot so I won't post them all; they probably all have the same cuase)

EDIT: Realized I forgot the 3612 mediavps, but I'm still getting this

Code: [Select]
For ship 'Terran NavBuoy', detail level
mismatch. Table has 2,
POF has 1.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! Warning + 416 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! ship_create + 713 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! parse_create_object_sub + 77 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! parse_create_object + 193 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! mission_parse_maybe_create_parse_object + 390 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! post_process_mission + 69 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! parse_mission + 1523 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! parse_main + 449 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! mission_load + 215 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! game_start_mission + 184 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! game_enter_state + 464 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! game_process_event + 242 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! game_main + 782 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! WinMain + 330 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
« Last Edit: March 27, 2013, 09:32:18 pm by Locutus of Borg »
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline niffiwan

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Re: Been a long time and I've forgotten how to troubleshoot...
Can you please post or attach the fs2_open.log created when you ran the DEBUG executable?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Locutus of Borg

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Re: Been a long time and I've forgotten how to troubleshoot...
Here you go! Also, I'm noticing that some of the really nice ship models work (like the one on the cruiser in the first mission) but it seems like only some of the effects are being applied to my Apollo and the other ships. (The new blue lights are on, but the hull remains the same old white from the original FS1)

Thanks for taking the time.  :)

[attachment deleted by ninja]
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline General Battuta

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Re: Been a long time and I've forgotten how to troubleshoot...
Wrong file. Please post the fs2_open.log.

 

Offline Locutus of Borg

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Re: Been a long time and I've forgotten how to troubleshoot...
Yeah I realized and edited the post
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline Yarn

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Re: Been a long time and I've forgotten how to troubleshoot...
I don't see anything in your log that would prevent upgraded models from appearing. I suggest deleting or moving mediavps_3612\data and fsport-mediavps\data if they exist.

I also suggest the following:

Code: [Select]
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
As those lines say, remove those flags from your command line; you don't need them anymore.

Code: [Select]
  -mipmap
"Enable mipmapping" doesn't really enable mipmapping. Rather, it creates mipmaps for textures that don't have them, and most textures do have them. For this reason, you should disable this option unless you have a good reason for keeping it on (which is why it's in the Troubleshoot section).
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline General Battuta

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Re: Been a long time and I've forgotten how to troubleshoot...
You should probably also move your whole install to C:\Games\FreeSpace2 - it'll save you crashes in the long run.

 

Offline Locutus of Borg

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Re: Been a long time and I've forgotten how to troubleshoot...
Done, done, and done.

Thanks a lot guys.
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline General Battuta

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Re: Been a long time and I've forgotten how to troubleshoot...
Are you still getting crashes or errors when you try to launch? Sure you're playing with a release and not a debug build?

 

Offline Locutus of Borg

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Re: Been a long time and I've forgotten how to troubleshoot...
It seems to be working pretty well now. The models look a lot better! δΊ†
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE