Author Topic: Mirror's Edge II  (Read 3991 times)

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Offline StarSlayer

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YES!

I'm pretty stoked EA is flitting for a new one, I enjoyed the hell out of the first.
“Think lightly of yourself and deeply of the world”

 

Offline Fury

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...never finished the first one either. :(

 

Offline The E

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Time to throw some money at the screen.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Hells yeah. Can't wait. Played through the original a couple of times.

 

Offline LHN91

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The first one was a pretty interesting game. I might have been disappointed had I pad full price but at the discounted price I got it at it was worth it. Definitely interested in where this goes.

 

Offline MP-Ryan

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I paid $6 in a Steam sale for the first one and loved it.

Though I hope the 2nd moves to a close-in 3rd person perspective.  Timing some of those jumps from first person was frustrating due to control issues, not actual difficulty.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline newman

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Even though I quit smoking over 12 years ago, after even seeing a confirmation of Mirror's Edge 2, let alone the trailer, I feel like I need to lie down, light one, and stare at the ceiling with a stupid grin on my face.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 
Control issues?

I hope it stays 1st person. I know Yahtzee for example complained about plat forming in first person because you can't see your feet. Well if you're doing track and field, and you run long jump you don't run and look down at your feet when you jump. You estimate in your head the distance to the ledge and spring at the right time. Guy didn't see to understand what first person is. Though maybe your issues differ.

Anyway, probably the only game I'm really excited for.

 

Offline Scotty

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Hell to the yeah.  Loved the first one, especially the rare instances where one could just run around and do flips and ****.  Looking forward to playing this one, especially if they keep the artistic direction vaguely the same.

 
Word is they're planning to make this one more sandbox-y. Not just linear levels, in other words.

But if it's an Xbone exclusive, not getting it.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 
But if it's an Xbone exclusive, not getting it.

I seriously don't see this happening for anything but MS-published titles. There's no point to excluding your game to a single platform in this day and age, unless you're Nintendo.

As for first-person platforming: In real life, it's easy because of Proprioception; you know where your legs and feet are at all times. In a game, it's harder because you have to estimate, but it's still not a big deal unless you're really bad at games. I went through all of Mirror's Edge 1 and all three Metroid Prime games with no difficulty figuring this stuff out.

 

Offline BloodEagle

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It's coming out on PC, PS4, and Xboned (assuming it even launches).

 

Offline newman

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Control issues?

I hope it stays 1st person. I know Yahtzee for example complained about plat forming in first person because you can't see your feet. Well if you're doing track and field, and you run long jump you don't run and look down at your feet when you jump. You estimate in your head the distance to the ledge and spring at the right time. Guy didn't see to understand what first person is. Though maybe your issues differ.

Anyway, probably the only game I'm really excited for.

You don't have to hope, it will stay first person. There were no control issues with the first one. I wouldn't take Yahtzee's reviews too seriously, he bases them on his own personal preferences and expectations exclusively, and is then more concerned about sounding cool than giving an accurate review. If you find his particular type of humor funny they can be worth the watch - I kinda grew past them and find them a tad tiresome nowadays, which is why I stopped watching them (can't shake the feeling of a kid trying too hard to be funny).

But anyway, yea, it will be first person and the control scheme was already nailed in the first one so.. yea.
« Last Edit: June 13, 2013, 05:33:29 am by newman »
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline StarSlayer

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I personally found the first person perspective was what made the original game novel.  I thought it added a sense of immersion, speed and risk that I don't really get from playing third person.  Its not as easy as third person certainly but sprinting across a tower crane and jumping to a neighboring skyscraper in Mirror's Edge was entirely more exhilarating then doing the same in Assassin's Creed or Prince of Persia.
“Think lightly of yourself and deeply of the world”

 

Offline TwentyPercentCooler

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I am incredibly excited about this. Mirror's Edge wasn't perfect but I loved the idea, and it was actually pretty satisfying busting through a couple of rooms, a hallway, out the door, disarm some cops, jump off the roof, etc. There's a lot to be said about fluidity of motion in game design, mainly that a lot of games don't have it and don't care about it, but I personally think it can add a lot of immersion to a game when done right. Mirror's Edge is also a surprisingly refreshing franchise from EA in that the aesthetics are full of shiny, bright Utopiavisiontm colors instead of gritty browns and grays, and gun use is...well, not actively discouraged but not the best of ideas most of the time.

It makes me wonder if there is still hope left for EA one day.

 
Control issues?

I hope it stays 1st person. I know Yahtzee for example complained about plat forming in first person because you can't see your feet. Well if you're doing track and field, and you run long jump you don't run and look down at your feet when you jump. You estimate in your head the distance to the ledge and spring at the right time. Guy didn't see to understand what first person is. Though maybe your issues differ.

Anyway, probably the only game I'm really excited for.

You don't have to hope, it will stay first person. There were no control issues with the first one. I wouldn't take Yahtzee's reviews too seriously, he bases them on his own personal preferences and expectations exclusively, and is then more concerned about sounding cool than giving an accurate review. If you find his particular type of humor funny they can be worth the watch - I kinda grew past them and find them a tad tiresome nowadays, which is why I stopped watching them (can't shake the feeling of a kid trying too hard to be funny).

But anyway, yea, it will be first person and the control scheme was already nailed in the first one so.. yea.

I still watch his reviews but haven't had a laugh from any of them for ages. It's old hat.
A lot of the escapist content has run its course for me. Jim Sterling was interesting for a while but he's a bit of an idiot now I find.

I go there for articles mostly.

For video reviews I mostly watch Reviews on the Run or listen to the accompanying podcast, Vic's Basement, the latter of which is pretty hilarious and sometimes has some good guests on there.

http://epdaily.tv/vics-basement/
« Last Edit: June 13, 2013, 02:04:13 pm by Akalabeth Angel »

  

Offline newman

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I personally found the first person perspective was what made the original game novel.  I thought it added a sense of immersion, speed and risk that I don't really get from playing third person.  Its not as easy as third person certainly but sprinting across a tower crane and jumping to a neighboring skyscraper in Mirror's Edge was entirely more exhilarating then doing the same in Assassin's Creed or Prince of Persia.

Exactly that, couldn't have put it better myself. And I haven't :)
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline The E

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Why yes, I do.

Mirror's Edge Catalyst is now in the home stretch before release. Initially planned for a mid-May release, the game has been pushed back to June; meanwhile, a closed beta has started, which I am part of.

Here's my impressions so far.

Things I like

-The movement system has been carried over intact, and while DICE has inexplicably opted to implement a skill tree system to unlock movement options that were standard in the original game (like quickturn, roll after landing), it's still exhilarating to just move about the place
-The city of Glass. Turning Mirror's Edge into an open world game was definitely the correct choice. Where the 2009 game flirted with you taking different paths through the levels, it never gave you the opportunity to actually explore for the fun of it, adding that in makes the gamee much more enjoyable.
-Speaking of the city, Mirror's Edge's core theme, that brightness and cleanliness do not equal goodness is also present and correct.
-The music is good. Catalyst's main theme isn't as instantly memorable as ME1's "Still Alive" though.

Things I hope they'll improve before release

-This game desperately needs some optimization. On reasonably capable hardware (I'm playing this on an i5 6600k overclocked to 4.2 GHz, 16GB of RAM and an R9 380 with 4GB of VRAM), this game struggles to maintain constant framerates at 1080p and high quality settings; by turning down a few things, you can get the ingame framerate to stabilize somewhat, but cutscenes will still chug quite heavily.

Things that are baaaaaaaad

-Welcome to another installation of the EA Murderverse, where everyone is murdering people.
There is an uncomfortably high number of instances where you are forced to murder people by throwing them off skyscrapers. Combat has never been ME's focus; it's ultimately a game where outmaneuvering foes should be as legitimate a solution as putting your feet through their teeth is. Catalyst, however, will put you into situations where progression can only happen by combat, and seeing as the entire game takes place on skyscrapers built without Health and Safety concerns in mind, this will result in people going splat on the pavement rather more often than is necessary.
This also undercuts the theme the game is going for. It clearly wants us to be comfortable in the role of plucky resistance person/hacktivist against the fascist corporate regime that has taken over the city; but before the story even gets to establishing anything about this regime that would indicate that violence against its agents is warranted, you will have kicked at least 3 or 4 guys off of rooftops for the crime of being in the way. With all the murdering you're doing (plus the Shadowrun-esque corporate espionage and sabotage that is apparently bread-and-butter work for runners now), it is hard not to wonder just what the hell you're actually doing.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns