Author Topic: [Release] 3/09/16 Star Wars OT Mod Asset Release  (Read 79883 times)

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Offline Blazar

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
I am using Media VPs 3.6.12, and FSO 3.7.0 SSE2 but when i launch it i don't see any missions in the tech room.
I've created a new pilot of course

 

Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
I am using Media VPs 3.6.12, and FSO 3.7.0 SSE2 but when i launch it i don't see any missions in the tech room.
I've created a new pilot of course

That is odd...I can send you the mission files to place in the mission folder if you want to try that.

 

Offline Blazar

  • 26
Re: [Release] Star Wars Original Trilogy Mod Public Beta
I have tried everything else. Other mod's are working just perfectly.
So i would appreciate if you could send me the mission files.
Thanks

 

Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
I have tried everything else. Other mod's are working just perfectly.
So i would appreciate if you could send me the mission files.
Thanks

Here is all the missions (just extract and put in the missions folder):
http://www.mediafire.com/download/cmjpppkgpebls99/missions.zip


I didn't try yet the new package that Wookie has released. But, I think he modified the SSD Executor ship class. So, the ship class define in the mission doesn't match with the one define in the ships.tbl.

I also fixed the battle of endor mission so it should work now, sorry about the delay.

Just override the mission in your mission folder with this one:
http://www.mediafire.com/download/2yuv3xrmw11jab0/All-BoE-V2.fs2

 
Re: [Release] Star Wars Original Trilogy Mod Public Beta
Tried the latest version and it still crashes when I go to start a mission. Log file attached. I just went through and checked dozens of other campaigns on this new install for Freespace 2 Open and they all work fine. Not sure whats going on.



[attachment deleted by ninja]

 

Offline Blazar

  • 26
Re: [Release] Star Wars Original Trilogy Mod Public Beta
@wookieejedi
Thanks for the links. I will give it a try right away :)

 

Offline Blazar

  • 26
Re: [Release] Star Wars Original Trilogy Mod Public Beta
I did used the contents of the link.
In the launcher i've selected the Star_Wars man inside the SW_OT_V2 folder.
I got the correct mod > but after selecting it it did not load>
In debug mode:


[attachment deleted by ninja]

 

Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
Tried the latest version and it still crashes when I go to start a mission. Log file attached. I just went through and checked dozens of other campaigns on this new install for Freespace 2 Open and they all work fine. Not sure whats going on.

and

Tried the latest version and it still crashes when I go to start a mission. Log file attached. I just went through and checked dozens of other campaigns on this new install for Freespace 2 Open and they all work fine. Not sure whats going on.

OK I think I found the problem, one of the tables had a command persona that was removed, so I fixed it. Just pop this file into your table folder and hit yes to the overwrite. Let me know if this helps, sorry about the delay.

[attachment deleted by ninja]

 
Re: [Release] Star Wars Original Trilogy Mod Public Beta
Same Problem as OverDhill and Blazar here. Messages.tbl and the other Fixes are not working.

I'm getting this if i want to play a mission: (only 2 are working!)

ERANGE: String error. Please Report.
Trying to put into 32 byte buffer:
.ogg
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>



Also see the FS2.open.log from me and OverDhill and Blazar.

[attachment deleted by ninja]
My english isnt very good. Please forgive me :)

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: [Release] Star Wars Original Trilogy Mod Public Beta
Same Problem as OverDhill and Blazar here. Messages.tbl and the other Fixes are not working.

I'm getting this if i want to play a mission: (only 2 are working!)

ERANGE: String error. Please Report.
Trying to put into 32 byte buffer:
.ogg
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>



Also see the FS2.open.log from me and OverDhill and Blazar.

You can ignore this error and past them. As the message says it's due to the very long path name to the ogg file. If you install Freespace 2, in C:\Freespace 2, you won't get this message.

 
Re: [Release] Star Wars Original Trilogy Mod Public Beta
Hi MetalDestroyer,

Thank you, but its still not working.
Done Things:
- Uninstalled Freespace
- Deleted Freespace-Folder
- Installed Freespace in "C:\FS2"
- Downloaded FSO-Installer
- Downloaded all Sections in over 6 Hours (yes, DSL 2000 is very uncool...)
- Downloaded the Update2-Package from this Mod,
- Downloaded Missions and Endor-Level-Patch and overwritten the old files.

Still getting this Error, after im trying to continue im getting Error after Error...
Im not sure what im doing wrong.
My english isnt very good. Please forgive me :)

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: [Release] Star Wars Original Trilogy Mod Public Beta
If I remember correctly, you'll get only 2 errors with the same message. If you have a different message then, there is something wrong with your setup.
Did you grab the latest FSO build ?

 
Re: [Release] Star Wars Original Trilogy Mod Public Beta
Yes, i did.

If you want i can collect all the notifications to an post inclusive the Debug-Logfile.
My english isnt very good. Please forgive me :)

 

Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
Yes, i did.

If you want i can collect all the notifications to an post inclusive the Debug-Logfile.

OK here is the fix: http://www.mediafire.com/download/d0vs0w6f6q3u7w3/data.zip

Steps to fix:
1. Delete the music folder in the current Star Wars mod
2. Download and unzip the file
3. Merge the data folder you just unzipped with current one in the Star Wars mod folder.
4. Say yes or Ok to any merges and the one case of a file overwrite, and you should be good to go.

 
Re: [Release] Star Wars Original Trilogy Mod Public Beta
Ok, success !  I finally got it working and loading.

Is the Battle of Endor scripted to take you into the Death Star after you take out the SD's?

This is a very fast paced and difficult.  But I welcome the challenge.

I look forward to new material being released.

 

Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
Ok, success !  I finally got it working and loading.

Is the Battle of Endor scripted to take you into the Death Star after you take out the SD's?

This is a very fast paced and difficult.  But I welcome the challenge.

I look forward to new material being released.

Glad to hear it is working. And for now the BoE is not scripted, but that is something we are definitely working on :) Some screenshots of that can be found on our ModDB page. And thank you again for your support!

 
Re: [Release] Star Wars Original Trilogy Mod Public Beta
Well I "beat" the BoE mission.  Fairly satisfying.

I tried an imperial mission.  MAN are the TIE Advanced nimble and fast!


 

Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
Well I "beat" the BoE mission.  Fairly satisfying.

I tried an imperial mission.  MAN are the TIE Advanced nimble and fast!

Indeed! They are supposed to be the empire's deadliest fighters, which only the best and brightest in the Imperial Navy can fly (hence their relatively limited number).

 

Offline AdmiralRalwood

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
Well I "beat" the BoE mission.  Fairly satisfying.

I tried an imperial mission.  MAN are the TIE Advanced nimble and fast!

Indeed! They are supposed to be the empire's deadliest fighters, which only the best and brightest in the Imperial Navy can fly (hence their relatively limited number).
Not counting the TIE Defender, anyway.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
Well I "beat" the BoE mission.  Fairly satisfying.

I tried an imperial mission.  MAN are the TIE Advanced nimble and fast!

Indeed! They are supposed to be the empire's deadliest fighters, which only the best and brightest in the Imperial Navy can fly (hence their relatively limited number).
Not counting the TIE Defender, anyway.

Very true