I have mixed feelings about this.
I love the concept behind it, I love the shape design, but I find the texture design very boring.
Also, like others have mentioned, it doesn't look Freespacey, due to the texture job and the design itself, IMO. However, I don't think it would warrant a "back to the drawing board" situation, but could be fixed with some adjustments:
- I think that the loops could be easily explained as being part of that "get in and out of subspace quickly" concept... they just need to have some techy stuff to sell on that idea visually
- The ship does seem to have some Vasudan influence, so reinforcing that, like the Myrmidon does (with some scaling and whatnot), would help on selling the Freespace look
- The texture: less sleek, and more "heavy" in terms of panel thickness (aka more Freespacey). A bit of variation on the greys: have areas with different shades of grey (omg...) will go a long way to keep it visually rich.
- Keep the star... it adds character.
I'm by no means telling you what to do, rather sharing my thoughts. Hope that helps
Oh and nitpick of the day: the slight S curvature on the tip of the forward wings breaks the visual flow...