First battle is on, 3rd Lance gets to showboat the awesome power of AC/20s in a moderate rain.
One thing i did differently than Scotty in his LP is that i didn't roll for terrain type, because sarna.net has a description available of Thessalonika.
Thessalonika is a grassy planet with a few petrol and gems deposits, great fields of grass made the first settlers come here to raise herd animals.
In any case, our opposition are green horns in F Quality mechs(all mechs, i rolled but didn't get lucky on having vehicles against us or at least partially..)
When determining the amount and lance weight of our enemies, i rolled a Medium and Light Lance as our opposition.
Within these lances, the total reaches 3 Lights and 5 Mediums. Not too bad, it could've gone 4 Lights, 3 Meds and a Heavy, but i decided that since the rules list the Medium Lance first, i rolled for that first, hence the lack of a heavy, specially in our first outing, that's lucky.
The mechs themselves(remember, all are 5/6 skilled):
Lights:
LCT-1V Locust
UM-R60 UrbanMech
WSP-1A Wasp
Mediums:
HBK-4P Hunchback/Swayback
HBK-4G Hunchback
BJ-1 BlackJack
VL-2T Vulcan
SHD-2H Shadow Hawk
Not too shabby, the light mechs are either armored piss-poorly or too damn slow to save themselves regardless, not to mention the only scary thing is that Urbie with it's AC/10.
The mediums are a little more worrysome, the Hunchback 4G for obvious reasons, AC/20 combined with 2 Med Lasers. The 4P variant has 6 Medium Lasers instead of the AC/20 and a bunch of extra heat sinks to make an effort to compensate. Although it gets 10 extra points of alpha damage more, it'd shut down and melt if it does fire all weapons in 1 go. The Shadow Hawk and BlackJack are of little concern, although the Shadow Hawk has Jump Jets and can get annoying real quick. And the Vulcan is such a poor mech, with 80 total armor(only 10 for center torso front) and lousy weaponry.
There is, however, 1 problem. We have mostly short range mechs and the Hetzer is short range too. So it seems the choice of a Centurion to back the HBKs and Hetzer up seemed like a solid one, i'm thinking a Trebuchet or something along those lines is more prudent, but we'll see how it pans out, if this thing blows up in our face, you guys can take a vote on allowing respawns(meaning, pilots don't die but get injured severely and units are lost) and naming new recruits similarly to your old personas(just like the DF Playthrough)
Right, individual initiative is on and the terrain is muddy as hell(i left the option of changing terrain on, don't know if that does anything or not)
TO BATTLE!!!
EDIT: Round 3 update
Hetzer got bogged down in round 1, managed to free itself during round 2 and not to get stuck again.
Esarai tried to kick a Locust, he failed and fell.
Luckily, so did the Locust, though he managed to be the only one that hit anything that round during fire phase.
Round 3
Hetzer gon' Hetz, 1 shotting a Locust with an MG Ammo explosion TO DA FACE!!! 1 XP To the Hetzin Hetzer Crew
However, Esarai, being prone and with a Wasp just coming up his butt, gets nuked as well, luckily he's fine, but disposessed now. 1 for 1 i guess, though we can't afford to lose another now..