Author Topic: BattleTech LP: Hard Light Marines  (Read 83004 times)

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Offline niffiwan

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Re: MegaMek and MekHQ general topic
Oh.. that Panther you mean? i already gave you an extra walk point and stripped said JJs out. AND added max armor and an Artemis to the SRM.

HUEHUEHUE

OH WELL!!!  :D  I'll take the extra walking point for sure, the other two are just gravy on top :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Patriot

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Re: MegaMek and MekHQ general topic
Oh man if I can get endo, ferro and a ST250 I'll be a happy camper.  Running around at 81 kph shooting AC20 would be an delight :D

And you'll be firing what weapon then?

Endo and Ferro take up 28 crit slots, which you won't have xD
IS Endo and Ferro is useless, so just take the XL hit i MIGHT give ya. as it stands now though, no mods needed that badly.

 

Offline Scotty

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Re: MegaMek and MekHQ general topic
Ewww, no XLs on a Hunchback.  IS Ferro is useless, but Endo is a good investment. 

Also, upping the engine size on the Hunchback allows it to store more heatsinks in the engine, so 28 slots is actually possible.  Without taking off hand and lower arm actuators.

Of course, at that point you're a ton and a half short of going 5/8, but whatever.  Light engines for the win.  LFE, Endo (no Ferro), and 5/8 is good to fit though.

 

Offline niffiwan

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Re: MegaMek and MekHQ general topic
I'd consider left-torso CASE as the absolutely must have 1st upgrade, I've seen too many 4G's explode due to LT/LA crits that have nothing to hit except AC/20 ammo bins.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline StarSlayer

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Re: MegaMek and MekHQ general topic
Woops

I'm used to MW figures, should have figured that TT would handle it differently.

HBK-4G
“Think lightly of yourself and deeply of the world”

 
Re: MegaMek and MekHQ general topic
I was smart enough to friend Patriot on Steam and throw him my 'Mech requests that way, so after eight months of game time I'll be piloting the world's most swag Marauder.

2 PPC, 2 MPL, XL300, DHS, 2 SSRM-2, a UAC/5, and armor a half ton shy of being maxed.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline esarai

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Re: MegaMek and MekHQ general topic
F**k yeah urban renewal!

Request that the HURB concentrates its fire for maximum renewal.

Also... out of left field, would it be possible to install an AC20 on a Marauder?
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline The E

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Re: MegaMek and MekHQ general topic
F**k yeah urban renewal!

Request that the HURB concentrates its fire for maximum renewal.

Also... out of left field, would it be possible to install an AC20 on a Marauder?

Theoretically? Sure. In practice, however, you're going to end up making a lot of sacrifices in other areas to make it work.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline esarai

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Re: MegaMek and MekHQ general topic
Hehe, thought so.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: MegaMek and MekHQ general topic
I was smart enough to friend Patriot on Steam and throw him my 'Mech requests that way, so after eight months of game time I'll be piloting the world's most swag Marauder.

2 PPC, 2 MPL, XL300, DHS, 2 SSRM-2, a UAC/5, and armor a half ton shy of being maxed.

Is not SMAD-3R, does not count.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Patriot

  • 28
Re: MegaMek and MekHQ general topic
It's official, i don't like writing stories, so don't expect elaborate tales about our exploits, tales i can manage, but big ones are not for every time.

Here's what our first contract looks like. Using the option of basing our contract payments off of our net worth is already paying off.

Contractor:
Draconis Combine for 6 months
Green skill/F
Pirate Hunting on Thessalonika

Enemy:
Green skill/F

Payment: 18.941.880

Oh, total of about 27 Million, with 1.3M going to the MRBC and about 6 Million in advance, so we're at 10M C-Bills right now.


Check out the first post for a roster :)
« Last Edit: November 14, 2013, 01:45:21 pm by Patriot »

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: MegaMek and MekHQ general topic
It's official, i don't like writing stories, so don't expect elaborate tales about our exploits, tales i can manage, but big ones are not for every time.

Don't worry, I'm sure we can fill in.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Patriot

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Re: MegaMek and MekHQ general topic, also LP
First battle is on, 3rd Lance gets to showboat the awesome power of AC/20s in a moderate rain.

One thing i did differently than Scotty in his LP is that i didn't roll for terrain type, because sarna.net has a description available of Thessalonika.
Thessalonika is a grassy planet with a few petrol and gems deposits, great fields of grass made the first settlers come here to raise herd animals.

In any case, our opposition are green horns in F Quality mechs(all mechs, i rolled but didn't get lucky on having vehicles against us or at least partially..)
When determining the amount and lance weight of our enemies, i rolled a Medium and Light Lance as our opposition.
Within these lances, the total reaches 3 Lights and 5 Mediums. Not too bad, it could've gone 4 Lights, 3 Meds and a Heavy, but i decided that since the rules list the Medium Lance first, i rolled for that first, hence the lack of a heavy, specially in our first outing, that's lucky.

The mechs themselves(remember, all are 5/6 skilled):

Lights:
LCT-1V Locust
UM-R60 UrbanMech
WSP-1A Wasp

Mediums:
HBK-4P Hunchback/Swayback
HBK-4G Hunchback
BJ-1 BlackJack
VL-2T Vulcan
SHD-2H Shadow Hawk


Not too shabby, the light mechs are either armored piss-poorly or too damn slow to save themselves regardless, not to mention the only scary thing is that Urbie with it's AC/10.

The mediums are a little more worrysome, the Hunchback 4G for obvious reasons, AC/20 combined with 2 Med Lasers. The 4P variant has 6 Medium Lasers instead of the AC/20 and a bunch of extra heat sinks to make an effort to compensate. Although it gets 10 extra points of alpha damage more, it'd shut down and melt if it does fire all weapons in 1 go. The Shadow Hawk and BlackJack are of little concern, although the Shadow Hawk has Jump Jets and can get annoying real quick. And the Vulcan is such a poor mech, with 80 total armor(only 10 for center torso front) and lousy weaponry.

There is, however, 1 problem. We have mostly short range mechs and the Hetzer is short range too. So it seems the choice of a Centurion to back the HBKs and Hetzer up seemed like a solid one, i'm thinking a Trebuchet or something along those lines is more prudent, but we'll see how it pans out, if this thing blows up in our face, you guys can take a vote on allowing respawns(meaning, pilots don't die but get injured severely and units are lost) and naming new recruits similarly to your old personas(just like the DF Playthrough)

Right, individual initiative is on and the terrain is muddy as hell(i left the option of changing terrain on, don't know if that does anything or not)

TO BATTLE!!!


EDIT: Round 3 update

Hetzer got bogged down in round 1, managed to free itself during round 2 and not to get stuck again.

Esarai tried to kick a Locust, he failed and fell.
Luckily, so did the Locust, though he managed to be the only one that hit anything that round during fire phase.

Round 3

Hetzer gon' Hetz, 1 shotting a Locust with an MG Ammo explosion TO DA FACE!!! 1 XP To the Hetzin Hetzer Crew

However, Esarai, being prone and with a Wasp just coming up his butt, gets nuked as well, luckily he's fine, but disposessed now. 1 for 1 i guess, though we can't afford to lose another now..
« Last Edit: November 08, 2013, 08:18:30 am by Patriot »

 

Offline Patriot

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Re: MegaMek and MekHQ general topic, also LP
Well.. that didn't go as well as i'd hoped..

StarSlayer was technically the only one that survived in terms of his mech being in more or less one piece, but the /defeat command trolled me and the AI decided that shooting an enemy after admitting defeat is something you should do.
Star was blacked out at the time, but his mech was blown up anyway.

Polly nicked the enemy Wasp and earns an XP point, but got one of her AC/10 ammo bins blown up, resulting in an ejection. The crappy news? If autoeject hadn't been turned on, she would've been able to limp back to base.

Finally, Hetzer got deathtrapped into the mud, subsequently got it's engine blown out and an AC/20 jam, which was fixed the next round, but it cost us a good AC/20 shot. She managed to stay alive for 3 rounds before finally being nuked into orbit by an ammo explosion(that ****ing Vulcan made a TAC with a Glancing blow from an AC/2 at point blank). So we lost the Hetzer as well.

All in all, this was terrible, the Initiative wasn't in our favor and the mud didn't help either, not to mention the fact that the collective gunnery of everyone was terribad beyond belief. Screw you RNG, screw you..

Though, most of their mechs weren't exactly going home happy either, the only undamaged mech was the Urbie, which stayed at maximum range and pelted away with it's AC/10, which never made contact..


EDIT: Forgot kill list

Esarai got credited for a kill Star made, the BlackJack, since Star is MIA and Esa is wounded but alive. 5 hits against him(BlackJack kept slapping your Head)

Polly nailed the Wasp

Hetzin Hetzer crew nailed the Locust, opening the slaughterhouse
« Last Edit: November 08, 2013, 09:16:53 am by Patriot »

 

Offline Scotty

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Re: MegaMek and MekHQ general topic, also LP
Worth mentioning about the Hunchback -4P: It will not actually shut down on an alpha.  Eight (not six) medium lasers is only going to blip the heat scale up to +11 on a normal Hunchback (three shy of a shutdown roll, one shy if the bugger ran, which is stupid on an alpha unless you're desperate), and with added heat sinks the -4P can actually sustain its maximum firepower much longer than a bog standard -4G can, even when excluding ammunition limitations.  The -4P has 23 heat sinks, and eight medium lasers is only going to fill the heat gauge to 24.  A run, to 26.  Add the small laser, 27.  It takes a minimum of four turns of running and alpha striking with a -4P model to force a shut down check.

In every way except concentration of damage, the -4P is just plain better.

 

Offline Patriot

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Re: MegaMek and MekHQ general topic, also LP
Thanks for that Scotty, i wasn't looking at it's info specs(though in my defense, i meant the six as in, replacing the AC).

In any case, here's the plan for rebuilding 3rd Lance.

I'm promoting both Esarai and Polly. Polly to Sergeant, becoming Lance Lead. Esarai had enough XP to buy his Piloting upgrade(5/5 now) and i promoted him to Corporal.

The Hetzer crew is going to get split up, with deathfun and scourge staying together and their foxy loader grouping with a freshly hired driver.
Both these crews shall occupy Light Vehicles, i was thinking Scourge and Death in a Scorpion Light Tank(AC5 variant is my idea, i'm willing to take suggestions). I am not, however, interested in anything hover or VTOL, i find them quite useless aside from scouting, which i simply don't master and therefore shall take brunt force into the fray over something nimble.

 
Re: MegaMek and MekHQ general topic, also LP
Aw yeah, that Locust done got hetzed.

Stupid mud. I hate mud. And fire.

EDIT: Light tank sounds ok, though I'll miss the Manticore from the other thing. And at least we survived!
« Last Edit: November 08, 2013, 01:32:02 pm by Scourge of Ages »

 

Offline Patriot

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Re: MegaMek and MekHQ general topic, also LP
And another battle done, one more to go in Week 2 of this contract.

This time it was a resounding victory for Night's Howlers(That's Lance 2).

We had a Chase battletype on our hands this time, meaning it's a tall map that has to be traversed and then when you're in the home edge you have to flee. We were the defenders, but everybody starts down south, so some units are bound to put up a fight while others just scurry off. The defenders always control the battlefield, regardless of win or lose, so we would've gotten our salvage anyway.

This battle started out pretty much in the same way the other battle started out. In Round 2's firing phase, Night TAC'd a Trenchbucket's LRM bin and blew it skyhigh, signaling an epic slaughterhouse that involved many SRMs(Courtesy of Night and Hobbie), lasers(everyone had a laser or two) and PPCs(Niffi and Ralwood did that). Nobody in our team got killed or ejected, though Night was coming pretty close to it, nearly losing an arm in which he did lose a medium laser, and having more air than armor protecting the innards, so that at least went extremely well.

The most awesome news though, our first Headshot kill, courtesy of Ralwood with a point-blank PPC bolt to a Wolverine's head that had a blacked out pilot in it. Hey, it was as far as Ralwood could move in that turn, target of oppurtunity right there.

Also a nice kill by Night himself, curbstomping a pesky Hornet in 1 go. He did so by planting his leg into the rear center torso and thus triggering a crit hit roll. Which resulted in 3 locations being hit, which were all engine bits.

Our salvage was the Wolverine, in fairly good nick, and an Urbie, which i sold off immediately.
I also tested out the loot system, and it turns out i can use it as a secondary objective system. That one netted us a COM-2D, which i also sold because it was just a test, but it netted us a nice total of 1.5 Million in profits from sales. Money which we can spend on fixing the Wolverine so Polly has something to pilot.

Also, Night has enough XP to upgrade his gunnery, going to 3/5.
Hobbie and Ralwood go to 4/4 and 5/5 respectively, having just enough to buy the Piloting upgrade.

Each Warrior had 2 kills, and Night took a third on technicality and seniority(the guy kept falling over, and then abandoned his mech, what can i say)


Still a battle to go, a Stand Up with my own Lance; "Xan's Demons"
Shouldn't be too hard i suppose.. but then the RNG can be a ***** too..

 

Offline Scotty

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Re: MegaMek and MekHQ general topic, also LP
How the hell did NGTM-1R get 20 experience out of that?

 

Offline Patriot

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Re: MegaMek and MekHQ general topic, also LP
Ah, because i'm not using that XP system, kept the old one in place, and buying abilities with XP is also done.
Mainly due to the fact i don't understand what the hell what is in that particular menu, so i ain't touchin it :(

Also, i accidentally left random XP at recruitment on, or something along those lines, cause the new driver for our Hunter Light Support Tank had an XP point already, that's probably also why Night had enough XP to buy the Gunnery point.

In any case, i'm planning to cross-train you into a Mech Scotty, so in due time you shall be not only parts scrounger extraordinaire, but also a scrub mechwarrior :P