Author Topic: Inferno: Nostos Discussion  (Read 115976 times)

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Offline Nyctaeus

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Re: Inferno: Nostos Discussion
I can say one thing.

Really COOL Lindos will be present in the first release :P
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Offline Bryan See

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Re: Inferno: Nostos Discussion
Looking forward to it.

Woomeister, any updates on Inferno?
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Offline Woomeister

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Re: Inferno: Nostos Discussion
Working on missions 13, 14 and 15 very slowly.

 

Offline Bryan See

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Re: Inferno: Nostos Discussion
Same too for my Shattered Stars, which I promised to be "Inferno plus plus plus". You know, back in 2010, Blue Planet: War in Heaven was known as "Inferno plus", which required a special build.

Any word on modelling?
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

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The Shattered Stars: A Deepness Within (Unreal Engine game project, IMDB)

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Lost in the Mist - Cyrene vs. Psamtik
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Tools:
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I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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Re: Inferno: Nostos Discussion
I uploaded update on Lindos. Check it out. Now I'm done with Atum and model for other game, so I can resume working on Lindos.
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Offline Bryan See

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Re: Inferno: Nostos Discussion
And what of PBR assets in Inferno? Shattered Stars has became the first to use such. And so MediaVPs, by Shivan Hunter.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
The Shattered Stars: A Deepness Within (Unreal Engine game project, IMDB)

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
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Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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Re: Inferno: Nostos Discussion
And what of PBR assets in Inferno? Shattered Stars has became the first to use such. And so MediaVPs, by Shivan Hunter.
We have no PBR support in Inferno and we do not plan to include it so far.
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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Bryan See

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Re: Inferno: Nostos Discussion
After its first release, and probably by then, my mod Shattered Stars is released (now I'm keeping that in suspense). :)
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
The Shattered Stars: A Deepness Within (Unreal Engine game project, IMDB)

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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Re: Inferno: Nostos Discussion
After its first release, and probably by then, my mod Shattered Stars is released (now I'm keeping that in suspense). :)
We.

F***ing.

Know.

I don't want to be rude, but seriously... Stop reminding us all about your mod in every post.
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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Bryan See

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Re: Inferno: Nostos Discussion
Do Inferno end with the battle for Earth in which the EA surrendering to the GTVA, but not arrival of the SSJ Gigas?
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
The Shattered Stars: A Deepness Within (Unreal Engine game project, IMDB)

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 
Re: Inferno: Nostos Discussion
Hey guys. Huge fan of Inferno. I remember sitting and waiting for hours and hours days As long as it's taken for Nostos to come out for the original to download back in ye olde days of retail. Can say without a doubt it took my FS2 experience to the next level, and is to date my go to for "Stuff I love about the game". While there's a lot of great stuff about new campaigns, and the original campaign is great in its own right - nothing quite beats that feeling of "Yup, you're done for" like the Nemesis Nanojumping, or the Gigas literally crashing your party.

You can add me to the list of people who are anxiously awaiting Nostos - i've been checking religiously every year for progress on R2. Just wanted to add my 2 cents - the new models look absolutely amazing, and I can't wait to sink my teeth into the finished product. Keep up the good work!

 

Offline Nyctaeus

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Re: Inferno: Nostos Discussion
You won't be disappointed :P. Currently we have little deadlock because we have to clean our missions from bugs with scripting. Final product will be classic campaign but with a lot of innovations compared to R1. ...and bunch of new, shiny ships!
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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: Inferno: Nostos Discussion
Woohoo! I'm excited for the shiny ships, of course, but extreme high definition was never what led me to keep replaying Inferno in the first place - how over the top and ridiculous everything was in, well, every aspect was what really kept me coming back for more - and it's something

Out of curiosity, are all the assets packaged going to be used in the campaign in one form or another?

 

Offline Nyctaeus

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Re: Inferno: Nostos Discussion
All included in Act I modpack. Some of the assets we have like shivan Yama destroyer won't be included in first release. Chapter one is remake of classic Inferno, so we won't include ships from Chapter 2.
...but don't worry :D. 95% of everything we have will be included in the first release.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: Inferno: Nostos Discussion
Ah, no, it's not that i'm anxious for all the assets to be released. Well, I am

I asked that because I noticed a lot of campaigns tend to have assets that get included - and would have such great potential storywise - but we don't get to see it actually put to use because it's for later on (And if it's not a large majority of assets withholding them for the next release is a good idea in my opinion, it helps generate hype and gives a bit of mystery).

Just looking at R1 - there was so much that could have been done with the original SOC fleet pack, or the Odin, or the Telemus, but for one reason or another (Planned for a later release, didn't get around to it, time constraints) didn't get put into a mission, and thus wern't as memorable as some of the more popular designs, like the Lindos. It really helps to see the ship in the context of the universe and to fly with/against it to make it memorable. In that regard, i'm glad the Odin made the cut for Nostos, and i'm happy to hear that everything included will get a chance to shine.

 

Offline Bryan See

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Re: Inferno: Nostos Discussion
Me too, I got the HTL Darkness by Droid803 as part of my mod. This model is being remade by Betrayal for Inferno.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
The Shattered Stars: A Deepness Within (Unreal Engine game project, IMDB)

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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Re: Inferno: Nostos Discussion
Me too, I got the HTL Darkness by Droid803 as part of my mod. This model is being remade by Betrayal for Inferno.
It's not?

FSF and Droid803 remade it for now defunct End War project. Inferno adopted it. We will have UVed version with new texture if TheDagger manage to send this to me.
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Re: Inferno: Nostos Discussion
Will we see this released within 2017?

 

Offline Woomeister

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Re: Inferno: Nostos Discussion
Hopefully Yes. Unless my computer exlodes or something... :nervous:

 

Offline Jellyfish

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Re: Inferno: Nostos Discussion
You jinxed it. Better back that up before it's too late!
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