Author Topic: Not launching with Mediavps_2014  (Read 1352 times)

0 Members and 1 Guest are viewing this topic.

Not launching with Mediavps_2014
It's been quite a while since I last played FS2. New FS Open and Media Vps got me interested again. For some reason when I activate Mediavps_2014 this happens:

mv_effects-sdf.tbm(line 16):
Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type:   Type One] .

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>

I am at loss, can somebody enlighten me? Never ever had problems before this

  

Offline niffiwan

  • 211
  • Eluder Class
Re: Not launching with Mediavps_2014
The Mediavps_2014's currently require a nightly build to run.  Any build after the 1st Jan 2014 should be OK.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Not launching with Mediavps_2014
Thx for the info, but i do like stable builds sigh. Gotta bite the bitter apple i guess.

 

Offline deathspeed

  • 29
  • i can't think of a good avatar
    • Steam
Re: Not launching with Mediavps_2014
Thx for the info, but i do like stable builds sigh. Gotta bite the bitter apple i guess.

I was a little leery of using nighty builds, too, for this same reason, but so far I have not encountered any playability or stability issues in the main campaign using a nightly build and the Mediavps_2014.  Your mileage may vary.
Maybe someday God will give you a little pink toaster of your own.

 

Offline hxazgalor

  • 25
  • Anything but Shivan
    • My Blog
Re: Not launching with Mediavps_2014
Since we're on the subject of MediaVPs 2014, can I just ask why I can't play any of the mods I downloaded with the new set? Every time I skip the cutscene, I get a warning from the game saying that there were some problems with some of the mod files. And then when I try to launch a mission, I get transferred back to the Desktop with this error message:

Code: [Select]
sexp-add-sun-bitmap: Sun SunCapellaA not found!
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-20140304_r10481.exe! <no symbol>
fs2_open_3_7_1-20140304_r10481.exe! <no symbol>
fs2_open_3_7_1-20140304_r10481.exe! <no symbol>
fs2_open_3_7_1-20140304_r10481.exe! <no symbol>
fs2_open_3_7_1-20140304_r10481.exe! <no symbol>
fs2_open_3_7_1-20140304_r10481.exe! <no symbol>
fs2_open_3_7_1-20140304_r10481.exe! <no symbol>
fs2_open_3_7_1-20140304_r10481.exe! <no symbol>
NOTE: this is when I tested Vassago's Dirge.

Something I missed? :P please enlighten me. Thanks.
"Stars looking at a planet
Watching entropy and pain
And maybe start to wonder how
The chaos in our lives could pass as sane"
~ Switchfoot, 'Stars'

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Not launching with Mediavps_2014
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post..

At a guess it would seem that some assets are missing so perhaps your install is incomplete?  Regardless, a log should help us find what the problem is.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Not launching with Mediavps_2014
Also, a lot of the mods you downloaded were probably designed to be used with mediavps_3612. You should install those too.

 
Re: Not launching with Mediavps_2014
If you're using a launcher the main issue is that the mod.ini will have a secondarylist that references mediavps_3612, rather than MediaVPs_2014. I haven't seen any actual issues with any of the mods I've tried with the 2014 MVPs after fixing that.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.