So, I've played through the first four missions of 2334, and the campaign has potential, but I agree with Luis in that it seems a bit unfinished in places (especially in some of the briefing language). After just playing through a few hours of vanilla FS1 (in all of its 640x480 glory!), I can say that it manages to recreate what made the original games interesting, playing a small part of a much larger war effort, without the predictability of some of
's mission design.
There were a few things I ran into, though.
In mission one, despite successful completion of all the objectives, failure music plays in the debriefing. Also, some kind of closure about what happens to the disabled Iota might add some polish, seeing as all the other missions do a fairly good job of wrapping up how the ships end up, adding to the impression that every asset counts in a punishing war.
After aiding the Hector in eliminating the cargo depot after the completion of the primary objectives, a second RTB directive is displayed.
In mission three, when the Bruiser's health drops below 50% or is destroyed, the Echo incorrectly identifies the vessel as the Corvus.
And in mission four, the Ripper discovers that it can also rip apart collision boxes.
Also, the starts of missions 2 and 3 are blindingly similar to a certain disco-themed campaign
Still, I'm having fun so far! It's been too long since I've played a good FSPort campaign.