So I've broken my never-actually-play-campaigns stint and given this a whirl...
...and I just reinforced the idea that the early missions of FS1 were easily the weakest of the entire FreeSpace franchise from a gameplay perspective. Sure, got a bit of nostalgia kick out of one or two missions of it (not much though, since the first time I played FS1 as FSPort I had already completed FS2's campaign several times), but the prospect of 7 more missions consisting of waves of slow, unshielded fighters with retail AI using a very limited weapon loadout just wasn't inspiring.
This is what it set out to do, I suppose, and it did it very well.
Just...not appealing to me. Really looking forward to the later installments with new mechanics, though! Quality is superb, just the mechanics here I found I had little to no interest in.
As a side note I did like the sarcastic line that says "You're in command, use your wingmen!" when you fail a mission as a stealth way of saying "Git gud nub".
Because, you know.
>retail AI
>orders
good joke.
And I admit, I do suck - was never any good at the first missions of FS1, just good enough to squeak by on easy. Being accustomed to shielded fighters with autoaim, all-axes thrust and reverse AB certainly doesn't help. Because of this I felt like I was fighting the limitations of the way I could control my fighter more than I was fighting the actual enemy/AI, and seeing as it was using retail AI (which, the last time I played a FS2-style shielded fighter campaign against retail AI and found them laughably easy turkey shoots) I probably was. This is all
my problem though, and nothing wrong with the campaign.