Author Topic: Star Fox: Event Horizon for FSO  (Read 203624 times)

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Offline niffiwan

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Re: Star Fox: Event Horizon for FSO
Does it have to be via the event editor? You can set any ship to have lateral thrust just by setting $Max Velocity appropriately. Diaspora & Wings of Dawn used this, including getting the AI to circle strafe.  If it's an ability to be triggered you could switch between two ship classes, one with strafe and one without.
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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Does it have to be via the event editor? You can set any ship to have lateral thrust just by setting $Max Velocity appropriately. Diaspora & Wings of Dawn used this, including getting the AI to circle strafe.  If it's an ability to be triggered you could switch between two ship classes, one with strafe and one without.

Well, I've set the various max velocities but I still need a key to press or hold actually make the ship strafe. As far as I can tell there's no key that causes a craft to move sideways, only forwards. I should also point out that I am not trying to get the craft to Glide (keep moving straight but circle in place which is already in the game), I need them to actually move left or right and not forwards.

 

Offline AdmiralRalwood

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Re: Star Fox: Event Horizon for FSO
Well, I've set the various max velocities but I still need a key to press or hold actually make the ship strafe. As far as I can tell there's no key that causes a craft to move sideways, only forwards.
They're there. In fact left and right thrust are bound by default to shift-1 and shift-3, respectively (up is shift-numpadplus and down is shift-numpadenter).
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Re: Star Fox: Event Horizon for FSO
I think he's looking for "increase left/right thrust by X" or "set left/right thrust to X" kind of keys.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Well, I've set the various max velocities but I still need a key to press or hold actually make the ship strafe. As far as I can tell there's no key that causes a craft to move sideways, only forwards.
They're there. In fact left and right thrust are bound by default to shift-1 and shift-3, respectively (up is shift-numpadplus and down is shift-numpadenter).
I never knew that was a feature in Freespace. I guess I learn something new every day. That's the exact feature I was going for!


I guess I might as well show screenshots of things:
Spoiler:






 

Offline Ulala

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Re: Star Fox: Event Horizon for FSO
:jaw: That looks awesome.
I am a revolutionary.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Hmmm, it seems no matter how high I set the X axis for max velocities or Slide acceleration, the speed I can strafe is somehow always extremely slow. Is there something else I'm missing in order to increase the speed I can circle strafe? At this rate I'm hit by every shot and missile because strafing is too slow and that sort of defeats the purpose.  :lol:

Nevermind, setting the Slide acceleration to 0 solves the problem.
« Last Edit: June 18, 2015, 07:16:09 pm by UndyingNephalim »

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Merry Christmas:


 

Offline coffeesoft

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Re: Star Fox: Event Horizon for FSO
That video looks so nice, keep the good work  :yes:


 

Offline procdrone

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Re: Star Fox: Event Horizon for FSO
I am actually impressed by the planetary environment
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Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
Kill the Navi!
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Some Katina stuff for today:
Spoiler:









 

Offline Ulala

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  • Groooove Evening, viewers!
Re: Star Fox: Event Horizon for FSO
Cool skybox! Glad to see the Mothership make an appearance too. :yes:
I am a revolutionary.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Some footage for today:

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Well I got a question, is there a way to make an animation that repeatedly plays any time the player is not using their afterburner? I'd like to have wings constantly flapping as the player just moves around. Is there also a trigger condition for strafing? I'd like wings to flap faster as the player strafes left and right.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Ehhh, I guess I'll just have to deal with no flappy wings for now.


 

Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
Is there a way scripting could double the animation rate?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Is there a way scripting could double the animation rate?
I imagine flapping wings could be done through scripting, but I've yet to figure out how.

 
Re: Star Fox: Event Horizon for FSO
Scooby_Doo tried to do some animations through scripting a little while ago, maybe this could be of interest.


 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
I messed with scripting a little bit, but I've had no luck getting flapping wing animations. I'll probably just abandon the creature as being playable.