I don't know if I did something wrong since everyone else is at least able to launch the first mission. I lost my patience after clicking no on so many error messages and I broke into debugger.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.2.10723
Passed cmdline options:
-spec_exp 11
-ogl_spec 60
-spec_static 0.8
-spec_point 0.6
-spec_tube 0.4
-ambient_factor 75
-missile_lighting
-3dshockwave
-soft_particles
-post_process
-fxaa
-fb_explosions
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod Aftermath,blueplanet2,blueplanet,MediaVPs_2014
-no_glsl
-fps
Building file index...
Found root pack 'C:\Games\FreeSpace2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-compat.vp' with a checksum of 0x9c7d79f8
Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' with a checksum of 0x670cbd97
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0x58f866a1
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0xe5b684cd
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x1604e6d1
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0xcb7237b9
Found root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\Aftermath\' ... 619 files
Searching root 'C:\Games\FreeSpace2\blueplanet2\' ... 160 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\adv-bp2.vp' ... 33 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' ... 243 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-compat.vp' ... 1 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-core.vp' ... 92 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' ... 682 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' ... 2480 files
Searching root 'C:\Games\FreeSpace2\blueplanet\' ... 25 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\FreeSpace2\MediaVPs_2014\' ... 1 files
Searching root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
Searching root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
Searching root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\FreeSpace2\MediaVPs_2014\MV_Root.vp' ... 848 files
Searching root 'C:\Games\FreeSpace2\' ... 5 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 36 roots and 22887 files.
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Software on Speakers (Realtek High Definition Audio)
Capture device: Mic 1 (Virtual Audio Cable)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 210/PCIe/SSE2
OpenGL Version : 3.3.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 4 (2)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 8192x8192
Max render buffer size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
TBM => Starting parse of 'bp2-equip-sct.tbm' ...
TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM => Starting parse of 'bp2-csc-sct.tbm' ...
TBM => Starting parse of 'bp2-betty-sct.tbm' ...
TBM => Starting parse of 'Dropship-sct.tbm' ...
Wokka! File (Dropship-sct.tbm) is in Unicode format!
TABLES: Unable to parse 'Dropship-sct.tbm'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl'...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'bp-mfl.tbm' ...
TBM => Starting parse of 'bp2-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'bp2-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'bp2-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
TBM => Starting parse of 'bp2-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'bp2-wep.tbm' ...
Ignoring free flight speed for weapon 'Trebuchet#Aegis'
TBM => Starting parse of 'Sirona-beams-wep.tbm' ...
TBM => Starting parse of 'lamiabeam-wep.tbm' ...
TBM => Starting parse of 'Aftermath-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'bp2-obt.tbm' ...
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
WARNING: "Error: Ship name GTC Cretheus already exists in ships.tbl. All ship class names must be unique." at ship.cpp:1058
WARNING: "Unable to find WEAPON_LIST_TYPE string "Subach HL-9" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2723
WARNING: "Unable to find WEAPON_LIST_TYPE string "Prometheus X" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2723
WARNING: "Unable to find WEAPON_LIST_TYPE string " RailGun" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2723
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
WARNING: "Ship class 'TF Ghost' has 3 secondary banks, but 2 secondary capacities... fix this!!" at ship.cpp:1382
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX52#Shivan" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2723
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX52#Shivan" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2723
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem arm_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem arm_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem arm_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem tendon_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem tendon_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem tendon_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem fin_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem fin_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem fin_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'Sirona-shp.tbm' ...
TBM => Starting parse of 'Dropship-shp.tbm' ...
TBM => Starting parse of 'bp2-shp.tbm' ...
TBM => Starting parse of 'bp-shp.tbm' ...
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTTB Armageddon. Resetting capacities to 0. To fix this, add a ballistic primary to the list of allowed primaries." at ship.cpp:4329
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI time1 with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'bp-str.tbm' ...
TBM => Starting parse of 'bp2-str.tbm' ...
TBM => Starting parse of 'new-str.tbm' ...
loading animated cursor "cursor"
TBM => Starting parse of 'bp-main-hall.tbm' ...
TBM => Starting parse of 'bp2-main-hall.tbm' ...
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 1078
VIDEO: No shader support and hd video is beeing played this can get choppy.Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Maxwell.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'Deep.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Ed.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Maxwell.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Maxwell.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'Maxwell.Aftermath.csg' with version 3...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
CSG => Loading 'Maxwell.Aftermath.csg' with version 3...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.262 (0.262)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Maxwell.Aftermath.csg' with version 3...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: '1 - 0 - Intro3.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 294
Ending mission message count : 294
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0x23600360, IBX checksum: 0x18b36b49 -- "fighter2t-03.pof"
Loading model 'raynor1.pof'
WARNING: "Inverted bounding box on submodel 'detail-0' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret01' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm01' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret02' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm02' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret03' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm03' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret04' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm04' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret05' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm05' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret06' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm06' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret07' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm07' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret08' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm08' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret09' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm09' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret10' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm10' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret11' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm11' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret12' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm12' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret13' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm13' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret14' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret15' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret16' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret17' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret18' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret19' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret20' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret21' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret22' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret23' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret24' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret25' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret26' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret27' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret28' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret29' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret30' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret31' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret32' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret33' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret34' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret35' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret36' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret37' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret38' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret39' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret40' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret41' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'fighterbay' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor1.pof
WARNING: "Inverted bounding box on submodel 'detail-3' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'detail-2' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'detail-1' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'debris-0' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'debris-1' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'debris-3' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'debris-4' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'debris-5' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'debris-6' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'debris-2' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'debris-7' of model 'raynor1.pof'! Swapping values to compensate." at modelread.cpp:1240
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor1.pof
IBX: Found a good IBX to read for 'raynor1.pof'.
IBX-DEBUG => POF checksum: 0x77329368, IBX checksum: 0x794cf996 -- "raynor1.pof"
Allocating space for at least 47 new ship subsystems ... a total of 200 is now available (47 in-use).
Loading model 'Diomedes2.pof'
WARNING: "Inverted bounding box on submodel 'detail-1' of model 'Diomedes2.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'detail-0' of model 'Diomedes2.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret01' of model 'Diomedes2.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm01' of model 'Diomedes2.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret02' of model 'Diomedes2.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turretarm02' of model 'Diomedes2.pof'! Swapping values to compensate." at modelread.cpp:1240
WARNING: "Inverted bounding box on submodel 'turret03' of model 'Diomedes2.pof'! Swapping values to compensate." at modelread.cpp:1240
Int3(): From c:\code\fs2_open_3_7_2_rc3\code\globalincs\windebug.cpp at line 1379