Author Topic: BtA Bug Report Thread  (Read 96004 times)

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Hi,
thanks this works.
Just ignore the Maibe, then everything works out.

 

Offline xenocartographer

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The mission after Camp Angel says the transports should be hotkeyed to F12, but they're not.

 

Offline mjn.mixael

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They are, but for some reason FSO stops obeying hotkeys on multiple tries on 3.7.4.
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Offline CT27

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After completing the mission "Groundhog Day" (the one where you call in artillery strikes on various targets), a lot of the editorials and newsroom headlines disappeared.  There were only a few left and they were before Antares rebelled (i.e., the emails on the most recent ones read @gunara.gta instead of @gunara.af).  They just disappeared.

 

Offline xenocartographer

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Spoiler:
ROOT KEY 1824IG
isn't working over here. I get no response besides a new prompt.



EDIT: ...oh, I see.
« Last Edit: November 01, 2016, 07:29:29 am by xenocartographer »

 

Offline CT27

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To add onto what I said earlier there are no editorials for me between "The hand grasping the suns" and the final one (which I did get somehow) "The suns are released".


Is there any way I can get all the headlines and editorials back to read?

 

Offline xenocartographer

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I'm not sure if this counts as a bug, but you can sequence-break "Playing Pirate" by failing to disable one of
Spoiler:
Beta wing
, but keeping them distracted long enough for Omega 1 to escape.

Typo in "The Armageddon Clock": "a rew minutes".

Misspelling in the briefing of "How the West Was Lost": "Envoked" should be "invoked".

I just got an AWOL failure during an in-mission jump in "Rebels and Revolutionaries" while jumping to the second carrier. ...and it just happened again. EDIT: Okay, it was the support ship jumping out while still docked with me.
« Last Edit: November 01, 2016, 04:32:27 pm by xenocartographer »

 

Offline xenocartographer

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Okay, the mission after the decoy mission gives me a bunch of unnamed friendly ships and nothing else. I honestly thought it was going to be a credits mission(?) until nothing happened.

 

Offline mjn.mixael

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I'm not sure which mission you are talking about.

Or rather, it does seem like you are talking about the post-campaign cutscene mission (bta1_m4_01.fs2). However, if you're able to fly around and see ship names, then you've somehow cheated into the mission. If you played the campaign without skipping missions, the cutscene will play. If not, it will just end-mission and send you to the credits screen in FSO.
« Last Edit: November 03, 2016, 02:34:06 pm by mjn.mixael »
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Offline xenocartographer

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Hm. I don't recall doing anything unusual this time, I'm afraid.

 

Offline CT27

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Any suggestions for my missing editorials/headlines issue?

 

Offline mjn.mixael

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I'm still looking into that particular issue.
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Offline xenocartographer

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I can confirm that I saw the same thing.

 

Offline Black Wolf

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Not sure if this has been reported or not, but I just had a very frustrating bug in "To Steal a March On". My wingmates appeared to lose the ability to fire any weapons at some point. The mission seemed to freeze after the transports stopped being hostile. I cleared all the Zods out (not easy when nobody else is shooting), then accelerated time for a few minutes to make sure nothing was going to happen. Got a debriefing that had the audio about my willfully destroying transports, but the text said "Red Alert Mission. No Debriefing here!"
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Offline Thisisaverylongusername

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Well, some of the transports have to be destroyed for you to move on, and they have to be from enemy fire.
If the opposite of pro is con, then is the opposite of progress Congress?

 

Offline mjn.mixael

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Well, some of the transports have to be destroyed for you to move on, and they have to be from enemy fire.

That's not true. But I'll look into the issue, BW.
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Mission Camp Angel shows checkpoints being reached, however upon restarting these do not appear to be available.

Running version 3.7.4 of FSO.

 

Offline mjn.mixael

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Those checkpoints are available during the intro cutscene. That's just the way Slasher designed. I wanted to change that, but it was a little too complicated. What I should do is just make that cutscene non-skippable.
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I love the campaign slaves of chaos from what I see in the first missin, but here is a bug: I just ocmpleted the first mission. I achieved primary objective but failed to scan the freigthers. I got the victory debriefing text.

I could not proceed to the 2nd mission however, it said I failed it and had to replay??

 

Offline mjn.mixael

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I need more info on that one. A screenshot of the debriefing would help. That mission has a pretty complicated debriefing set and if you did not scan a freighter, you cannot continue because the next mission pretty much depends on that.
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