Author Topic: Any interest in testing the original/new PXO?  (Read 66466 times)

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Offline taylor

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Re: Any interest in testing the original/new PXO?
The PXO test build has been updated to what I hope is the final version. This build does have breaking changes so even if old builds appear to still work, they don't. So please be sure to update to the newest version before trying to test anything.

Windows builds: https://pxo.nottheeye.com/files/test/fs2open/fs2_open_3_8_0-PXO.zip
Source code: https://github.com/notimaginative/fs2open.github.com ('pxo' branch)

If there are any issues let me know so that I can get them fixed as quickly as possible.

 

Offline jr2

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Re: Any interest in testing the original/new PXO?
Is PXO going to be supported out of the box in all future FSO builds at some point?

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
It will likely be included in the next RC release after I fix a few build issues. And if nothing is totally broken, should be in all future releases.

 

Offline ShivanSpS

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Re: Any interest in testing the original/new PXO?
So this means we finally have a fix for multiplayer?

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
It should help solve the problem of organizing and playing multi games. Probably won't address any of the other issues with multi though. That's for someone else to address.

 
Re: Any interest in testing the original/new PXO?
The PXO test build has been updated to what I hope is the final version. This build does have breaking changes so even if old builds appear to still work, they don't. So please be sure to update to the newest version before trying to test anything.

Windows builds: https://pxo.nottheeye.com/files/test/fs2open/fs2_open_3_8_0-PXO.zip
Source code: https://github.com/notimaginative/fs2open.github.com ('pxo' branch)

If there are any issues let me know so that I can get them fixed as quickly as possible.

I'm getting a link not found type message

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
PXO is now officially supported in nightly builds so the old test builds have been removed.

 

Offline jr2

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Re: Any interest in testing the original/new PXO?
PXO is now officially supported in nightly builds so the old test builds have been removed.


Which are in Hard Light Productions Forums » Modding, Mission Design, and Coding » FS2 Open Coding - The Source Code Project (SCP) » Nightly Builds.  ;)

Mentioned and linkified for posterity.  Although considering it'll be in the next major build it shouldn't really be a problem then.  Hmm...   :blah:  Ok Imma just... :warp:

 

Offline Colt

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Re: Any interest in testing the original/new PXO?
Hmm. My buddy and I created our PXO accounts and verified the emails sent to us, but when signing into multiplayer we get a message telling us that our login was not accepted. We can see the two servers, but can't join because of the aforementioned.

(also where do the multi.cfg files go, if they are still required?)

  

Offline taylor

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Re: Any interest in testing the original/new PXO?
For you, the password is wrong. Swap the c & z and it should work (cz -> zc). If your buddy is fithline then that account isn't validated yet.

If you are using a nightly build then multi.cfg shouldn't be required unless you want to change the default values. If the multi.cfg file is missing, from retail, or configured for FS2NetD, then it will use the default PXO setup automatically.

 

Offline Colonol Dekker

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Re: Any interest in testing the original/new PXO?
So just run a nightly and PXO works?
Campaigns I've added my distinctiveness to-
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-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline taylor

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Re: Any interest in testing the original/new PXO?
So just run a nightly and PXO works?

It should. Needs to more testing to make sure it works for everyone though. Nightly builds also have the auto port forwarding code now too, so in theory you shouldn't have to deal with firewall stuff either.

 

Offline Cyborg17

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Re: Any interest in testing the original/new PXO?
Just wanted to say that PXO worked for me two nights ago. Thank you Taylor!  :yes:

 

Offline Colt

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Re: Any interest in testing the original/new PXO?
For you, the password is wrong. Swap the c & z and it should work (cz -> zc). If your buddy is fithline then that account isn't validated yet.
-facepalm- whoops.

We were able to connect to a server (NYC one) and select missions, but once we'd start a mission it would freeze and crash to desktop immediately after starting for both of us. Tried again with debug but couldn't find a cause for it.

 

Offline Cyborg17

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Re: Any interest in testing the original/new PXO?
I was running into that, too.  Chief's standalones seem to have a bug of some sort.  It's not you guys.  Basically, one of you should try starting a new server.  Let us know if you guys are able to accomplish it without port forwarding, since that code is in the current nightlies now.

 

Offline Colt

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Re: Any interest in testing the original/new PXO?
I was running into that, too.  Chief's standalones seem to have a bug of some sort.  It's not you guys.  Basically, one of you should try starting a new server.  Let us know if you guys are able to accomplish it without port forwarding, since that code is in the current nightlies now.
Just did some more testing. We both hosted a server  but were unable to find eachother, or connect via IPs. Only way we could connect was through connecting to either of the two servers available and starting our lobbies there.

Also I just remembered after my previous post about the "Upload Debug Log" button. No idea if this helps but here you go https://fsnebula.org/log/5dfed4e1cb0d330e6a8b7ed1