I forgot to say something else about the plot I liked:
The initial debate on whether or not the Terran Gateway project should give spare parts to the Vasudan exploration of this new system was interesting to follow.
Although I could understand why the Vasudans would want to do this new project perhaps, I could also understand the Terran reluctance as well. I mean, if you only have enough parts right now for one project...I could see why they would want to go back to Sol. Behind one door there is something they've been wanting for 30 some years that they 'know' is there. On the other hand, behind door #2 is a mystery...so why would they want to go with this other project before Sol is restored? If I was a Vasudan I might understand why they'd be reluctant to support the new project.
You guys came up with a good compromise to the debate though.
Thanks.
You might be interested to know that that entire subplot arose from a plot hole I identified...
It stretches credibility to think that the Vasudans could repair the Knossos in just a short time. The best-case scenario would be for them to quickly replace the broken parts with spare parts from somewhere else. Then I thought that those spare parts might be readily available if another subspace portal was under construction. And we know from FS2 that the Terrans are strongly in favor of building one to return to Earth. It made for some good conflict that tied into the whole simmering-beneath-the-surface tension of the different priorities for the Terrans and Vasudans after Capella.
I forgot to post some more detailed feedback .
What I dislike:
- I'm lacking some small plot details between missions. Something more about those systems we explore?
- New ships are a little bit too rare.
- Nebulae. I just don't like this particular style. Looks chaotic, noisy and a little bit like ketchup. Don't you guys prefer something
fancy and more detailed ?
1) Good point. This part of the campaign is more focused on pushing out the Shivans than doing much exploration. But we should feature this more in Part II.
2) I suppose this is reasonable. We didn't have a chance to feature too many of the Terran ships, after all. On the other hand, this is only eleven years (not 20) after Capella, and there is an economic depression; new ships aren't too common yet.
3) Wow, those look excellent! Perhaps we should ask you to join our team!
What I like:
- Overall storyline. Mysterious, deep and mystic. Numerous plottwists. Exploring dark, unknown space mood... And I'm really interested what lies further, in unknown space beyond Fornacis.
- Cool new music! Especially main menu is just... Woah!
- Knossos-centered missions are gorgeous. I went for ISF in the branch, and those missions are are also outstanding.
- Like CT27, I like character creation of Admiral Amethet.
- Commanding officer of Narendum is also worth mentioning. He gives me this strange feeling that he's doing something in secrecy, and will surprise us somehow in Act II.
- Voice acting is done in unique way.
- I feel vasudan! Scroll would benefit on dedicated vasudan interface and hud.
- Udjat is the best looking 670-poly model I've ever seen.
Summary: Scroll is solid and worth playing. Campaign has some features which makes it unique. Despite initial proplems with bugs, I enjoyed my playthrough and I will do it again with second branch. Scroll would benefit on some new assets. It's been almost 20 years since Capella, so more new ships and weapons would be welcome.
1) Very glad to hear that.
And yes, you will find out more about what lies beyond Fornacis. In fact, it is one of the most interesting ideas in any campaign that I've played.
2) Sesquipedalian picked out a lot of the music, so he will be happy to hear that.
3) Excellent. Looking forward to hearing your thoughts about the other missions too.
5) Interesting that you had that idea. Dr. Raphah will continue to play an important role in Part II.
6) Sesquipedalian came up with that too. It definitely added to the campaign.
7) We really tried to think of many FS2 elements using Vasudan perspectives. Glad it worked! We did consider using a Vasudan HUD, but I felt strongly that the one suggested was too distracting, so we kept the standard HUD.
8) Glad low-poly models can still look cool.
In the fifth mission, I got the "harthenet died" spiel despite it surviving at 4% health, it even gave its "dont let my sacrifice be in vain!" so I'll bet they were unhappy I didn't give them the chance to heroically die. I also didn't get the maxim in the previous mission, but that may have been due to me skipping the mission before it, and mightve missed an allow-weapon maxim.
Heh. I was never able to save the Harthenet myself, and you're not actually supposed to defend it if you're following orders. Someone else earlier in the thread saved it as well. What ship were you flying, and what strategy did you use?