@JeffPearson: Yes, the modsync logic currently doesn't work (unless you run Nebula locally) because the server hasn't been updated, yet, and doesn't serve the files that NuKnossos is looking for.
The Play tab is empty because you haven't selected a library folder and thus no installed mods. The Build tab tells you that the page couldn't be found because it hasn't been implemented, yet. If you're looking for a functional mod manager, you have to use the
old Knossos source. I'm currently rewriting Knossos from scratch and it'll take a while before it's finished (as stated in the GitHub project and previous posts).
@praseodym: That's a bug that I fixed
in my last commit. And once again: Why are you running each step separately? Why are you running the configure step in the middle of the build? That's not how the build system is supposed to be used and can end up causing the whole build to fail depending on which state your build directory is in before you start.
I'm trying to work with you but you keep ignoring what I say. I'll just ignore your future posts until you start listening (I'm fine with people using different approaches but I'd at least want to know why you're not doing what I ask you to do).
EDIT:
Here are the necessary steps to build and launch NuKnossos on most Linux distros (assuming Go 1.16+ is already installed):
git clone https://github.com/ngld/knossos.git
cd knossos
./task.sh configure build=Release static_deps=false
./task.sh client-run