Picking up from where I left off in 2015, this high-poly rework is moving slowly and still quite rough, but you can see where I'm going with it at least.
This is the third iteration of this ship, not counting Trashman's bastardization of my original upgrade. Current plan is to tilemap this mesh to get a functional POF pushed out sooner (I'm mapping as I go along) with a full PBR UV map reserved for the fourth iteration. I'd prefer to outsource that work.
Like the Warlock, this will eventually get a public release for use in any other mods, including its homeland of Inferno if desired.