Author Topic: Blender 2.9 .DAE texture export issue  (Read 3767 times)

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Offline Bryan See

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Blender 2.9 .DAE texture export issue
I hate to post this, but I'm having problems in getting a model made in Blender 2.9 to be exported into dae so that it would be opened using the POF Constructor Suite, where it would be converted to a .pof file.

I've followed the instructions on the dot, but when I opened the .dae file, I've noticed that the textures are empty.

Attached are the files. These are the ones I am making for the Galaxian3/Starblade starter pack that Starlord sent me a PM last October.

I hope I'm not the only one. There are others experiencing the issue.

[attachment deleted to save space]
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Offline EatThePath

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Re: Blender 2.9 .DAE texture export issue
That tutorial is exceedingly out of date in terms of blender versions. What I have found to work is to have the material be using the 'Principled BSDF' shader, and put the basic texture in the base color slot of that shader. That's all.
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Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
  • 210
  • Trying to redeem, but under Tiger Parents
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Re: Blender 2.9 .DAE texture export issue
That tutorial is exceedingly out of date in terms of blender versions. What I have found to work is to have the material be using the 'Principled BSDF' shader, and put the basic texture in the base color slot of that shader. That's all.
I did. And I agree that this tutorial needs to be updated. It is long overdue right now.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
The Shattered Stars: A Deepness Within (Unreal Engine game project, IMDB)

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...