(All gluing is as sibling)
DebrisGet some objects that look as if the ships been torn apart - I use blender, so I make debris by delecting big chunks of the ship, filling in the resulting holes, and then shifting the vertices a bit to make the remaining ship look collapsed and buckled. Fighter debris, however, can just be a small chunk.
Then save, and texture... for a small piece of debris, i.e. fighter, you can get away with a uniform map- damage.pcx (look in the VP). with larger debris, it looks better to chuck in some hull maps where they ould have been on the main model, just to make it look better.
Now the easy part.... glue a light to your debris object. Name this combo 'debris', and glue it to the main hull (LOD1). all debris is named 'debris' - the numbering doesn't matter.
And bingo - debris!!
LODLODs work in much the same way, except the combo names have to be detail1 (LOD2), detail2 and detail3.
Polyreducing depends on what you're using to both texture and make the models...
-You can use vertex welding in newer versions of TS, to 'merge' several vertices
- There is also a, quite frankly, useless Poly reducing tool in later versions of TS
- But apparently the one in 3ds Max is good, so you could try finding someone with a copy (if necessary)
- Or, the last and purissts choice would be to make all 4 LOD models seperately... if you're nuts.
With more modern PCs, LODs aren't as necessarry as before, although I always make them as I have a crap PC.
As for thrusters and turrets, search the board for them.... there are quite a few topics which put it clearer than I could.
------------------
Team Member of
The Ghost and the Darkness [email protected] ICQ: 119819902 "Well I believe ther's someone watching over you. They're watching every word you say. And when you die they'll take you down and take you through. You'll realise one day that the grass is always greener on the other side, the neighbours got a car that you wanna drive, and when time is running out you wanna stay alive. There is no wrong, there is no right, and the circle only has one side...."(c)2001 Travis