Author Topic: First lens flare in the list not rendered?  (Read 2373 times)

0 Members and 1 Guest are viewing this topic.

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
First lens flare in the list not rendered?
This one I'm pretty sure is an actual bug.

Using this test-str.tbm:

Code: [Select]
$BitmapX: Sunny01

#End

$Sun: ASun01
$SunGlow: ASun01Glow
$SunRGBI: 1.0 0.92 0.82 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: TestSunFlare1
$FlareTexture2: TestSunFlare2
$FlareTexture3: TestSunFlare3
$FlareTexture4: TestSunFlare4
$FlareTexture5: TestSunFlare5
$FlareTexture6: TestSunFlare6
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.2
+FlareScale: 1
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.3
+FlareScale: 1
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.4
+FlareScale: 1
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.5
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 0.7
+FlareScale: 1

#End

It's my understanding that glow 4, at position 0.5, should appear in the middle of the screen. 5 and 6 should point away from the star, 1 2 3 should be closer to the star. And flare 1 should be visible.

What I get is this: https://i.imgur.com/DLlfVVU.png

Flare 5 in the middle, flare 1 not shown at all. Each lens flare seems to be using the properties (position and scale - the same does happen with scale, I found when I was banging my head against this) of the defined flare that precedes it. (Or each one is using the texture that follows it, and flare 6 isn't shown). Either way, blaaargh.

Smol test mod: https://mega.nz/file/kEVhTSzS#v65Xp8r_pGkue0UNWpHqqskDGNMW2Pip1Xpq9Yaxyk0

[EDIT] Gods bloody damn it. The indices you give to +FlareTexture: are ZERO-INDEXED. Both the table and the wiki are misleading on this (+FlareTexture: 0 refers to the texture defined in $FlareTexture1:) and the MVPs do it wrong.

 :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping:
« Last Edit: January 29, 2024, 06:26:33 am by Shivan Hunter »

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: First lens flare in the list not rendered?
Ah.  Could you cross-post this to the FSU forum, and make the clarification on the wiki?

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: First lens flare in the list not rendered?
I tried, but I forgot my wiki login ages ago (I'm pretty sure I used to have one, or maybe I made some edits without an account at some point. I don't see a "Shivan Hunter" member on the wiki so maybe not).

Posted the FSU poast! :)

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: First lens flare in the list not rendered?
:yes:

I'll PM you about the wiki account.

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: First lens flare in the list not rendered?
Thanks :D Minor point of clarification: Does the value of +FlareCount: actually do anything? Game crashes if I leave it out, but lens flare effects from 1 to 10 are rendered even if +FlareCount: is 1 (Defining #11 crashes, counting backwards crashes, skipping ahead seems to get ignored).

https://wiki.hard-light.net/index.php/Stars.tbl#Stars

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: First lens flare in the list not rendered?
Hmm.  Maybe it used to, but not any more.  Now the parser just automatically counts the correct number, regardless of the value of +FlareCount:.