Here it is. My first skybox release in 2 years. Sirius.
I've been playtesting this skybox by playing the only mission in Freespace where we go to Sirius, Clash of the Titans.
So I'm actually pretty satisfied with this. I know there are things to improve, but this skybox actually covers a lot of what I've always been trying to do all along. Now I just need to take these techniques I've learned and design:
- Betelgeuse.
- Ikeya
- Deneb
- Ribos
- Ross 128
- Alpha Centauri
- Altair
- Delta Serpentis
- Beta Cygni
- Beta Aquilae
And then all of FS1 will be done.
The zip includes:
- A maps folder with .dds files for the 6 sides of a cubic skybox.
- A models folder with one cube with the textures attached to the 6 sides.
The model is important. Just doing a normal cube projection on any cube isn't going to work. I specifically render out my cube face textures to have a camera angle of arctan(1024/1020)*180/pi. The UV's of the model are scaled to the same ratio and so the result is a perfectly seamless skybox with no extra effort on my part after this setup was finished.
Here's the download. As always, critique is welcome.
Sirius Skybox 2025