I think perihelion covered the first point nicely
Regarding the second point, that is a good question, regarding how has FotG been close to release for so long? Overall, we could have released the first 3 campaigns of FotG and all the assets and gameplay by now, but we are striving to be strategic (double edge sword of working with Star Wars). In addition, each year since 2020 has seen very large improvements to both FotG and FSO. For example, new ships, cockpits, and large additions to the Project Alderaan campaigns have been added along with many vital FSO features (deferred lighting, improved shadows and self-shadows for cockpits, updated animation systems, updated particles systems, and much more from awesome FSO devs).
Finally, but certainly not least, is the newest iteration of the FSO launcher KnossosNET (KNet), which was driven by the hard work of ShivanSPS. The newest addition of KNet, which just came out weeks ago, was something we have been waiting on for many years, a standalone launcher for new players to easily launch FotG. Previously, players would have to download Knossos, manually set up folders, flags, and more, start the game, set joystick controls, then restart the game, then they could finally play. Now, players can just download and run the standalone portable launcher, click the big green Play/Install button, then play FotG (no folder or flag setup needed, and with the added bonus that they can set control joysticks in-game without restarting FSO).
With these large, longstanding features and frameworks our final goals before release are augmenting Project Alderaan a bit more and updating a few small things now that the large goals are now all done
